private void SetStateInternal(PowerStateValue powerState, ColorState colorState, bool forceUpdate = false) { if (colorState == null) { if (!forceUpdate && _powerState == powerState) { return; } } else if (!forceUpdate && _powerState == powerState && colorState.Equals(_colorState)) { return; } var oldState = GetState(); var parameters = forceUpdate ? new IHardwareParameter[] { HardwareParameter.ForceUpdateState } : new IHardwareParameter[0]; if (powerState == PowerStateValue.On) { _adapter.SetState(AdapterPowerState.On, GenerateAdapterColor(colorState), parameters); } else if (powerState == PowerStateValue.Off) { _adapter.SetState(AdapterPowerState.Off, GenerateAdapterColor(colorState), parameters); } _powerState = powerState; _colorState = colorState; OnStateChanged(oldState); }
public void LeftButtonClick() { if (isCycling) { return; } else { if (state.Equals(ColorState.RED)) { // StartCoroutine(Move(true)); anim.SetTrigger("Red_to_Green"); state = ColorState.GREEN; } else if (state.Equals(ColorState.GREEN)) { // StartCoroutine(Move(true)); anim.SetTrigger("Green_to_Blue"); state = ColorState.BLUE; } else if (state.Equals(ColorState.BLUE)) { // StartCoroutine(Move(true)); anim.SetTrigger("Blue_to_Red"); state = ColorState.RED; } } }