public void Flood(GridPlace start) { if (!start.busy) { flooded = true; if (tutorialEnabled && !canFlood) { return; } if (!tutorialEnabled && start.hexaCube.hexColor == colorSelector.Current()) { //Don't let players make dumb moves (unless it's the tutorial) return; } lastMoveScore /= 4; // halves your combo bonus StartCoroutine(Utils.FillSiblings(start, colorSelector.Current())); AudioController.Instance.PlaySound("fillchime"); DoMove(); } }