private void clear() { m_current_level = -1; m_color_palette_panel = null; m_color_palette_ctrl = null; m_is_visible = false; m_current_parts = -2; m_current_color_tab = -1; m_current_eye_parts_tab = -1; m_color_value.clear(); m_control_color_value.clear(); m_scroll_position = Vector2.zero; m_color_information_switch = false; m_color_edit_switch = false; m_color_edit_setting_switch = new bool[2]; for(int i = 0; i < m_color_edit_setting_switch.Length; i++) { m_color_edit_setting_switch[i] = false; } m_color_edit_color_switch = new bool[2]; for(int i = 0; i < m_color_edit_color_switch.Length; i++) { m_color_edit_color_switch[i] = false; } m_color_edit_control_switch = new bool[5]; for(int i = 0; i < m_color_edit_control_switch.Length; i++) { m_color_edit_control_switch[i] = false; } m_random_edit_switch = false; m_random_edit_control_switch = new bool[9]; for(int i = 0; i < m_random_edit_control_switch.Length; i++) { m_random_edit_control_switch[i] = false; } m_utility_edit_switch = false; m_utility_edit_control_switch = new bool[3]; for(int i = 0; i < m_utility_edit_control_switch.Length; i++) { m_utility_edit_control_switch[i] = false; } m_other_setting_switch = false; m_other_setting_control_switch = new bool[1]; for(int i = 0; i < m_other_setting_control_switch.Length; i++) { m_other_setting_control_switch[i] = false; } }
public void Update() { if(is_scene_edit_level()) { return; } if(m_color_palette_panel == null) { m_color_palette_panel = GameObject.Find("UI Root/ColorPalettePanel"); } if((m_color_palette_panel != null) && (m_color_palette_ctrl == null)) { m_color_palette_ctrl = m_color_palette_panel.GetComponent<ColorPaletteCtrl>(); } if(is_available() == false) { return; } bool is_visible; if(ConfigMgr.Instance.IsOpenConfigPanel()) { is_visible = false; } else { is_visible = m_color_palette_panel.activeInHierarchy; } if(is_visible == false) { m_is_visible = is_visible; return; } if((is_visible != m_is_visible) || ((int)ColorPaletteState.m_eCurrentParts != m_current_parts) || ((int)ColorPaletteState.m_eCurrentColorTab != m_current_color_tab) || ((int)ColorPaletteState.m_eCurrentEyePartsTab != m_current_eye_parts_tab)) { update_color_palette(COLOR_VALUE.FromPartsColor((MaidParts.PartsColor)m_get_parts_color.Invoke(m_color_palette_ctrl, null))); m_control_color_value = m_color_value; } else { COLOR_VALUE color_value = COLOR_VALUE.FromPartsColor((MaidParts.PartsColor)m_get_parts_color.Invoke(m_color_palette_ctrl, null)); if(color_value.equals(m_color_value) == false) { m_color_value = color_value; m_control_color_value = color_value; } } m_is_visible = is_visible; m_current_parts = (int)ColorPaletteState.m_eCurrentParts; m_current_color_tab = (int)ColorPaletteState.m_eCurrentColorTab; m_current_eye_parts_tab = (int)ColorPaletteState.m_eCurrentEyePartsTab; { bool state; if(m_other_setting_control_switch[0] != false) { state = calculate_window_rect().Contains(new Vector2(Input.mousePosition.x, (Screen.height - 1) - Input.mousePosition.y)) == false; } else { state = true; } if(GameMain.Instance.MainCamera.GetControl() != state) { GameMain.Instance.MainCamera.SetControl(state); } if(UICamera.InputEnable != state) { UICamera.InputEnable = state; } } }