コード例 #1
0
ファイル: ForceOnColor.cs プロジェクト: magicbrush/AnimTech
    public void OnTriggerStay2D(Collider2D other)
    {
        //print ("OnTriggerStay2D:" + other.ToString ());
        ColorModel colorModelOther = other.GetComponent <ColorModel>();

        if (!colorModelOther)
        {
            return;
        }

        Color crThis  = _colorModel.GetDispColor();
        Color crOther = colorModelOther.GetDispColor();

        float colorDelta = 0.0f;

        colorDelta += Mathf.Abs(crThis.r - crOther.r);
        colorDelta += Mathf.Abs(crThis.g - crOther.g);
        colorDelta += Mathf.Abs(crThis.b - crOther.b);

        colorDelta /= 3.0f;         // 0~1的数值范围

        // 力的方向
        Vector3 posThis     = transform.position;
        Vector3 posOther    = other.transform.position;
        Vector3 thisToOther = posOther - posThis;
        Vector3 forceDir    = thisToOther.normalized;

        // 力的大小
        float   forceMag = _ForceMulitiplier * colorDelta;
        Vector3 force    = forceMag * forceDir;

        Rigidbody2D rb = GetComponent <Rigidbody2D> ();

        rb.AddForce(force);
    }
コード例 #2
0
    void Update()
    {
        Color          cr  = _colorModel.GetDispColor();
        SpriteRenderer spr = GetComponent <SpriteRenderer> ();

        spr.color = cr;
    }
コード例 #3
0
    // Update is called once per frame
    void Update()
    {
        Color         cr = _colorModel.GetDispColor();
        TrailRenderer tr = GetComponent <TrailRenderer> ();

        tr.startColor = cr;
        Color cr2 = cr;

        cr2.a       = 0.0f;
        tr.endColor = cr2;
    }