// Token: 0x06000D03 RID: 3331 RVA: 0x00030818 File Offset: 0x0002EA18 private static Color?GetTargetColor(Timeline timeline, bool isEntering) { ColorAnimation colorAnimation = timeline as ColorAnimation; if (colorAnimation != null) { if (colorAnimation.From == null) { return(colorAnimation.To); } return(colorAnimation.From); } else { ColorAnimationUsingKeyFrames colorAnimationUsingKeyFrames = timeline as ColorAnimationUsingKeyFrames; if (colorAnimationUsingKeyFrames == null) { return(null); } if (colorAnimationUsingKeyFrames.KeyFrames.Count == 0) { return(null); } ColorKeyFrame colorKeyFrame = colorAnimationUsingKeyFrames.KeyFrames[isEntering ? 0 : (colorAnimationUsingKeyFrames.KeyFrames.Count - 1)]; return(new Color?(colorKeyFrame.Value)); } }
private static ColorKeyFrame CreateColorKeyFrmas(KeyFrames <Color> Model) { ColorKeyFrame frame = null; switch (Model.Type) { case KeyFramesType.Spline: frame = new SplineColorKeyFrame() { KeySpline = Model.Spline }; break; case KeyFramesType.Linear: frame = new LinearColorKeyFrame(); break; case KeyFramesType.Easing: frame = new EasingColorKeyFrame() { EasingFunction = Model.EasingFunction }; break; case KeyFramesType.Discrete: frame = new DiscreteColorKeyFrame(); break; default: break; } frame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(Model.KeyTime)); frame.Value = Model.Value; return(frame); }
// These methods are used when generating a transition animation between states. // The timeline is the "to" state, and we need to find the To value for the // animation we're generating. private static Color?GetTargetColor(Timeline timeline, bool isEntering) { ColorAnimation ca = timeline as ColorAnimation; if (ca != null) { return(ca.From.HasValue ? ca.From : ca.To); } ColorAnimationUsingKeyFrames cak = timeline as ColorAnimationUsingKeyFrames; if (cak != null) { if (cak.KeyFrames.Count == 0) { return(null); } ColorKeyFrame keyFrame = cak.KeyFrames[isEntering ? 0 : cak.KeyFrames.Count - 1]; return(keyFrame.Value); } return(null); }
protected void ApplyColorKeyFrameProperties(ColorKeyFrame colorKeyFrame, DeterministicRandom random) { colorKeyFrame.Value = Color; colorKeyFrame.KeyTime = KeyTime; }