static void CreateNotification(UnityEditor.MenuCommand menuCommand) { UICanvas targetCanvas = null; GameObject selectedGO = menuCommand.context as GameObject; if (selectedGO != null) //check that a gameObject is selected { targetCanvas = selectedGO.GetComponent <UICanvas>(); //check if the selected gameObject is an UICanvas, otherwise get the root and check if (targetCanvas == null) { targetCanvas = selectedGO.transform.root.GetComponent <UICanvas>(); //check if there is an UICanvas on the root of the selected gameOhject } } if (targetCanvas == null) //because we did not find any UICanvas on the selected gameObject (or on it's root transform), we get the MasterCanvas; if the MasterCanvas does not exist, it will be created automatically by the system { targetCanvas = UIManager.GetMasterCanvas(); } GameObject notification = new GameObject("UINotification", typeof(RectTransform), typeof(UINotification)); UnityEditor.GameObjectUtility.SetParentAndAlign(notification, targetCanvas.gameObject); notification.GetComponent <UINotification>().Reset(); UnityEditor.Undo.RegisterCreatedObjectUndo(notification, "Create " + notification.name); GameObject overlay = new GameObject("UIE - Background Overlay", typeof(RectTransform), typeof(UIElement)); UnityEditor.GameObjectUtility.SetParentAndAlign(overlay, notification); overlay.GetComponent <UIElement>().Reset(); overlay.GetComponent <UIElement>().startHidden = true; overlay.GetComponent <UIElement>().inAnimationsPresetCategoryName = "Fade"; overlay.GetComponent <UIElement>().inAnimationsPresetName = "InFast"; overlay.GetComponent <UIElement>().loadInAnimationsPresetAtRuntime = true; overlay.GetComponent <UIElement>().outAnimationsPresetCategoryName = "Fade"; overlay.GetComponent <UIElement>().outAnimationsPresetName = "OutFast"; overlay.GetComponent <UIElement>().loadOutAnimationsPresetAtRuntime = true; overlay.GetComponent <UIElement>().Canvas.sortingOrder = 0; GameObject overlayBackground = new GameObject("Background", typeof(RectTransform), typeof(Image)); UnityEditor.GameObjectUtility.SetParentAndAlign(overlayBackground, overlay); overlayBackground.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); overlayBackground.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); overlayBackground.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); overlayBackground.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); overlayBackground.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0); overlayBackground.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); overlayBackground.GetComponent <Image>().color = ColorExtensions.ColorFrom256(11, 50, 74, 200); GameObject notificationContainer = new GameObject("UIE - Notification Container", typeof(RectTransform), typeof(UIElement), typeof(Button)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationContainer, notification); notificationContainer.GetComponent <Button>().transition = Selectable.Transition.None; notificationContainer.GetComponent <UIElement>().Reset(); notificationContainer.GetComponent <UIElement>().startHidden = true; notificationContainer.GetComponent <UIElement>().inAnimationsPresetCategoryName = "Basic"; notificationContainer.GetComponent <UIElement>().inAnimationsPresetName = "Punch"; notificationContainer.GetComponent <UIElement>().loadInAnimationsPresetAtRuntime = true; notificationContainer.GetComponent <UIElement>().outAnimationsPresetCategoryName = "Basic"; notificationContainer.GetComponent <UIElement>().outAnimationsPresetName = "Punch"; notificationContainer.GetComponent <UIElement>().loadOutAnimationsPresetAtRuntime = true; notificationContainer.GetComponent <UIElement>().Canvas.sortingOrder = 1; notificationContainer.GetComponent <RectTransform>().localScale = Vector3.one; notificationContainer.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0.5f); notificationContainer.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0.5f); notificationContainer.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); notificationContainer.GetComponent <RectTransform>().sizeDelta = new Vector2(300f, 200f); notificationContainer.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); GameObject notificationContainerBackground = new GameObject("Background", typeof(RectTransform), typeof(Image)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationContainerBackground, notificationContainer); notificationContainerBackground.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationContainerBackground.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); notificationContainerBackground.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationContainerBackground.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); notificationContainerBackground.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0); notificationContainerBackground.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); notificationContainerBackground.GetComponent <Image>().sprite = DUI.Background; notificationContainerBackground.GetComponent <Image>().type = Image.Type.Sliced; notificationContainerBackground.GetComponent <Image>().fillCenter = true; notificationContainerBackground.GetComponent <Image>().color = ColorExtensions.ColorFrom256(11, 50, 74, 255); GameObject notificationTitleContainer = new GameObject("Notification Title Container", typeof(RectTransform), typeof(Image)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationTitleContainer, notificationContainer); notificationTitleContainer.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationTitleContainer.GetComponent <RectTransform>().anchorMin = new Vector2(0, 1); notificationTitleContainer.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationTitleContainer.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -16); notificationTitleContainer.GetComponent <RectTransform>().sizeDelta = new Vector2(16, 32); notificationTitleContainer.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 1f); notificationTitleContainer.GetComponent <Image>().sprite = DUI.Background; notificationTitleContainer.GetComponent <Image>().type = Image.Type.Sliced; notificationTitleContainer.GetComponent <Image>().fillCenter = true; notificationTitleContainer.GetComponent <Image>().color = ColorExtensions.ColorFrom256(31, 136, 201, 255); #if dUI_TextMeshPro GameObject notificationTitle = new GameObject("Notification Title TMPro", typeof(RectTransform), typeof(TMPro.TextMeshProUGUI)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationTitle, notificationTitleContainer); notificationTitle.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationTitle.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); notificationTitle.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationTitle.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); notificationTitle.GetComponent <RectTransform>().sizeDelta = new Vector2(-32, -8); notificationTitle.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); notificationTitle.GetComponent <TMPro.TextMeshProUGUI>().color = ColorExtensions.ColorFrom256(11, 50, 74, 255); notificationTitle.GetComponent <TMPro.TextMeshProUGUI>().fontSize = 18; notificationTitle.GetComponent <TMPro.TextMeshProUGUI>().fontStyle = TMPro.FontStyles.Bold; notificationTitle.GetComponent <TMPro.TextMeshProUGUI>().alignment = TMPro.TextAlignmentOptions.Center; notificationTitle.GetComponent <TMPro.TextMeshProUGUI>().text = "notification title"; #else GameObject notificationTitle = new GameObject("Notification Title", typeof(RectTransform), typeof(Text)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationTitle, notificationTitleContainer); notificationTitle.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationTitle.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); notificationTitle.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationTitle.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); notificationTitle.GetComponent <RectTransform>().sizeDelta = new Vector2(-32, -4); notificationTitle.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); notificationTitle.GetComponent <Text>().color = ColorExtensions.ColorFrom256(11, 50, 74, 255); notificationTitle.GetComponent <Text>().fontSize = 14; notificationTitle.GetComponent <Text>().fontStyle = FontStyle.Bold; notificationTitle.GetComponent <Text>().resizeTextForBestFit = true; notificationTitle.GetComponent <Text>().resizeTextMinSize = 14; notificationTitle.GetComponent <Text>().resizeTextMaxSize = 40; notificationTitle.GetComponent <Text>().alignment = TextAnchor.MiddleCenter; notificationTitle.GetComponent <Text>().alignByGeometry = true; notificationTitle.GetComponent <Text>().supportRichText = true; notificationTitle.GetComponent <Text>().text = "notification title"; #endif #if dUI_TextMeshPro GameObject notificationMessage = new GameObject("Notification Message TMPro", typeof(RectTransform), typeof(TMPro.TextMeshProUGUI)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationMessage, notificationContainer); notificationMessage.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationMessage.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); notificationMessage.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationMessage.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -24); notificationMessage.GetComponent <RectTransform>().sizeDelta = new Vector2(-32, -80); notificationMessage.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); notificationMessage.GetComponent <TMPro.TextMeshProUGUI>().color = ColorExtensions.ColorFrom256(31, 136, 201, 255); notificationMessage.GetComponent <TMPro.TextMeshProUGUI>().fontSize = 14; notificationMessage.GetComponent <TMPro.TextMeshProUGUI>().fontStyle = TMPro.FontStyles.Italic; notificationMessage.GetComponent <TMPro.TextMeshProUGUI>().alignment = TMPro.TextAlignmentOptions.Center; notificationMessage.GetComponent <TMPro.TextMeshProUGUI>().text = "notification message example"; #else GameObject notificationMessage = new GameObject("Notification Message", typeof(RectTransform), typeof(Text)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationMessage, notificationContainer); notificationMessage.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationMessage.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); notificationMessage.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationMessage.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -24); notificationMessage.GetComponent <RectTransform>().sizeDelta = new Vector2(-48, -80); notificationMessage.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); notificationMessage.GetComponent <Text>().color = ColorExtensions.ColorFrom256(31, 136, 201, 255); notificationMessage.GetComponent <Text>().fontSize = 14; notificationMessage.GetComponent <Text>().fontStyle = FontStyle.Italic; notificationMessage.GetComponent <Text>().resizeTextForBestFit = true; notificationMessage.GetComponent <Text>().resizeTextMinSize = 12; notificationMessage.GetComponent <Text>().resizeTextMaxSize = 18; notificationMessage.GetComponent <Text>().alignment = TextAnchor.MiddleCenter; notificationMessage.GetComponent <Text>().alignByGeometry = true; notificationMessage.GetComponent <Text>().supportRichText = true; notificationMessage.GetComponent <Text>().text = "notification message example"; #endif notification.GetComponent <UINotification>().notificationContainer = notificationContainer.GetComponent <UIElement>(); notification.GetComponent <UINotification>().overlay = overlay.GetComponent <UIElement>(); notification.GetComponent <UINotification>().title = notificationTitle; notification.GetComponent <UINotification>().message = notificationMessage; notification.GetComponent <UINotification>().closeButton = notificationContainer.GetComponent <Button>(); UnityEditor.Selection.activeObject = notification; }
static void CreateNotification(UnityEditor.MenuCommand menuCommand) { UICanvas targetCanvas = null; GameObject selectedGO = menuCommand.context as GameObject; if (selectedGO != null) //check that a gameObject is selected { targetCanvas = selectedGO.GetComponent <UICanvas>(); //check if the selected gameObject is an UICanvas, otherwise get the root and check if (targetCanvas == null) { targetCanvas = selectedGO.transform.root.GetComponent <UICanvas>(); //check if there is an UICanvas on the root of the selected gameOhject } } if (targetCanvas == null) //because we did not find any UICanvas on the selected gameObject (or on it's root transform), we get the MasterCanvas; if the MasterCanvas does not exist, it will be created automatically by the system { targetCanvas = UIManager.GetMasterCanvas(); } GameObject notification = new GameObject("New UINotification", typeof(RectTransform), typeof(UINotification)); UnityEditor.GameObjectUtility.SetParentAndAlign(notification, targetCanvas.gameObject); notification.GetComponent <UINotification>().Reset(); UnityEditor.Undo.RegisterCreatedObjectUndo(notification, "Create " + notification.name); GameObject overlay = new GameObject("UIE - Background Overlay", typeof(RectTransform), typeof(UIElement)); UnityEditor.GameObjectUtility.SetParentAndAlign(overlay, notification); overlay.GetComponent <UIElement>().Reset(); overlay.GetComponent <UIElement>().inAnimationsPresetCategoryName = "Basic"; overlay.GetComponent <UIElement>().inAnimationsPresetName = "QuickFadeIn"; overlay.GetComponent <UIElement>().loadInAnimationsPresetAtRuntime = true; overlay.GetComponent <UIElement>().outAnimationsPresetCategoryName = "Basic"; overlay.GetComponent <UIElement>().outAnimationsPresetName = "QuickFadeOut"; overlay.GetComponent <UIElement>().loadOutAnimationsPresetAtRuntime = true; overlay.GetComponent <UIElement>().Canvas.sortingOrder = 0; GameObject overlayBackground = new GameObject("Background", typeof(RectTransform), typeof(Image)); UnityEditor.GameObjectUtility.SetParentAndAlign(overlayBackground, overlay); overlayBackground.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); overlayBackground.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); overlayBackground.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); overlayBackground.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); overlayBackground.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0); overlayBackground.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); overlayBackground.GetComponent <Image>().color = new Color(0f, 0f, 0f, 0.6f); GameObject notificationContainer = new GameObject("UIE - Notification Container", typeof(RectTransform), typeof(UIElement), typeof(Button)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationContainer, notification); notificationContainer.GetComponent <Button>().transition = Selectable.Transition.None; notificationContainer.GetComponent <UIElement>().Reset(); notificationContainer.GetComponent <UIElement>().inAnimationsPresetCategoryName = "Basic"; notificationContainer.GetComponent <UIElement>().inAnimationsPresetName = "PunchIn"; notificationContainer.GetComponent <UIElement>().loadInAnimationsPresetAtRuntime = true; notificationContainer.GetComponent <UIElement>().outAnimationsPresetCategoryName = "Basic"; notificationContainer.GetComponent <UIElement>().outAnimationsPresetName = "PunchOut"; notificationContainer.GetComponent <UIElement>().loadOutAnimationsPresetAtRuntime = true; notificationContainer.GetComponent <UIElement>().Canvas.sortingOrder = 1; notificationContainer.GetComponent <RectTransform>().localScale = Vector3.one; notificationContainer.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0.5f); notificationContainer.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0.5f); notificationContainer.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); notificationContainer.GetComponent <RectTransform>().sizeDelta = new Vector2(512f, 256f); notificationContainer.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); GameObject notificationContainerBackground = new GameObject("Background", typeof(RectTransform), typeof(Image)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationContainerBackground, notificationContainer); notificationContainerBackground.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationContainerBackground.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); notificationContainerBackground.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationContainerBackground.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); notificationContainerBackground.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0); notificationContainerBackground.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); notificationContainerBackground.GetComponent <Image>().color = ColorExtensions.ColorFrom256(15, 73, 108, 256); GameObject notificationTitleContainer = new GameObject("Notification Title Container", typeof(RectTransform), typeof(Image), typeof(Shadow)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationTitleContainer, notificationContainer); notificationTitleContainer.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationTitleContainer.GetComponent <RectTransform>().anchorMin = new Vector2(0, 1); notificationTitleContainer.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationTitleContainer.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -28); notificationTitleContainer.GetComponent <RectTransform>().sizeDelta = new Vector2(16, 56); notificationTitleContainer.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 1f); GameObject notificationTitle = new GameObject("Notification Title", typeof(RectTransform), typeof(Text)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationTitle, notificationTitleContainer); notificationTitle.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationTitle.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); notificationTitle.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationTitle.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0); notificationTitle.GetComponent <RectTransform>().sizeDelta = new Vector2(-32, -16); notificationTitle.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); notificationTitle.GetComponent <Text>().color = ColorExtensions.ColorFrom256(15, 70, 105, 256); notificationTitle.GetComponent <Text>().fontSize = 14; notificationTitle.GetComponent <Text>().fontStyle = FontStyle.Bold; notificationTitle.GetComponent <Text>().resizeTextForBestFit = true; notificationTitle.GetComponent <Text>().resizeTextMinSize = 14; notificationTitle.GetComponent <Text>().resizeTextMaxSize = 40; notificationTitle.GetComponent <Text>().alignment = TextAnchor.MiddleCenter; notificationTitle.GetComponent <Text>().alignByGeometry = true; notificationTitle.GetComponent <Text>().supportRichText = true; notificationTitle.GetComponent <Text>().text = "notification title"; GameObject notificationMessage = new GameObject("Notification Message", typeof(RectTransform), typeof(Text)); UnityEditor.GameObjectUtility.SetParentAndAlign(notificationMessage, notificationContainer); notificationMessage.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); notificationMessage.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0); notificationMessage.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1); notificationMessage.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -48); notificationMessage.GetComponent <RectTransform>().sizeDelta = new Vector2(-48, -128); notificationMessage.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); notificationMessage.GetComponent <Text>().fontSize = 14; notificationMessage.GetComponent <Text>().fontStyle = FontStyle.Italic; notificationMessage.GetComponent <Text>().resizeTextForBestFit = true; notificationMessage.GetComponent <Text>().resizeTextMinSize = 24; notificationMessage.GetComponent <Text>().resizeTextMaxSize = 28; notificationMessage.GetComponent <Text>().alignment = TextAnchor.MiddleCenter; notificationMessage.GetComponent <Text>().alignByGeometry = true; notificationMessage.GetComponent <Text>().supportRichText = true; notificationMessage.GetComponent <Text>().text = "notification message example"; notification.GetComponent <UINotification>().notificationContainer = notificationContainer.GetComponent <UIElement>(); notification.GetComponent <UINotification>().overlay = overlay.GetComponent <UIElement>(); notification.GetComponent <UINotification>().title = notificationTitle; notification.GetComponent <UINotification>().message = notificationMessage; notification.GetComponent <UINotification>().closeButton = notificationContainer.GetComponent <Button>(); UnityEditor.Selection.activeObject = notification; }
public QColor(float rDark, float gDark, float bDark, float aDark, float rLight, float gLight, float bLight, float aLight, bool from256 = true) { _dark = from256 ? ColorExtensions.ColorFrom256(rDark, gDark, bDark, aDark) : new Color(rDark, gDark, bDark, aDark); _light = from256 ? ColorExtensions.ColorFrom256(rLight, gLight, bLight, aLight) : new Color(rLight, gLight, bLight, aLight); }
public QColor(float r, float g, float b, float a, bool from256 = true) { _dark = from256 ? ColorExtensions.ColorFrom256(r, g, b, a) : new Color(r, g, b, a); _light = from256 ? ColorExtensions.ColorFrom256(r, g, b, a) : new Color(r, g, b, a); }
private static List <GUIStyle> GeneralStyles() { List <GUIStyle> styles = new List <GUIStyle> { GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonCollapseSideBar), EZResources.sideButtonCollapseSideBar, QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(2, 28, 2, 2), new RectOffset(2, 32, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonExpandSideBar), EZResources.sideButtonExpandSideBar, QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(2, 28, 2, 2), new RectOffset(2, 32, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonControlPanel), EZResources.sideButtonControlPanel, QUI.IsProSkin ? QColors.BlueLight.Color : QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonDefineSymbols), EZResources.sideButtonDefineSymbols, QUI.IsProSkin ? QColors.BlueLight.Color :QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonDataManager), EZResources.sideButtonDataManager, QUI.IsProSkin ? QColors.BlueLight.Color :QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonDataBind), EZResources.sideButtonDataBind, QUI.IsProSkin ? QColors.BlueLight.Color :QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonPooly), EZResources.sideButtonPooly, QUI.IsProSkin ? QColors.BlueLight.Color :QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonAdsManager), EZResources.sideButtonAdsManager, QUI.IsProSkin ? QColors.BlueLight.Color :QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonHelpBtnHelp), EZResources.sideButtonHelp, QUI.IsProSkin ? QColors.BlueLight.Color :QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonAbout), EZResources.sideButtonAbout, QUI.IsProSkin ? QColors.BlueLight.Color :QColors.BlueDark.Color, QColors.BlueDark.Color, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonTwitter), EZResources.sideButtonTwitter, ColorExtensions.ColorFrom256(128, 128, 128), ColorExtensions.ColorFrom256(242, 242, 242), ColorExtensions.ColorFrom256(0, 153, 209), new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4), 14), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonFacebook), EZResources.sideButtonFacebook, ColorExtensions.ColorFrom256(128, 128, 128), ColorExtensions.ColorFrom256(242, 242, 242), ColorExtensions.ColorFrom256(74, 112, 186), new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4), 14), GetSideButtonStyle(QStyles.GetStyleName(General.SideButtonYoutube), EZResources.sideButtonYoutube, ColorExtensions.ColorFrom256(128, 128, 128), ColorExtensions.ColorFrom256(242, 242, 242), ColorExtensions.ColorFrom256(255, 102, 102), new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4), 14), GetSideButtonSelectedStyle(QStyles.GetStyleName(General.SideButtonSelectedControlPanel), EZResources.sideButtonControlPanelSelected, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonSelectedStyle(QStyles.GetStyleName(General.SideButtonSelectedDefineSymbols), EZResources.sideButtonDefineSymbolsSelected, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonSelectedStyle(QStyles.GetStyleName(General.SideButtonSelectedDataManager), EZResources.sideButtonDataManagerSelected, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonSelectedStyle(QStyles.GetStyleName(General.SideButtonSelectedDataBind), EZResources.sideButtonDataBindSelected, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonSelectedStyle(QStyles.GetStyleName(General.SideButtonSelectedPooly), EZResources.sideButtonPoolySelected, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonSelectedStyle(QStyles.GetStyleName(General.SideButtonSelectedAdsManager), EZResources.sideButtonAdsManagerSelected, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonSelectedStyle(QStyles.GetStyleName(General.SideButtonSelectedHelpBtnHelp), EZResources.sideButtonHelpSelected, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), GetSideButtonSelectedStyle(QStyles.GetStyleName(General.SideButtonSelectedAbout), EZResources.sideButtonAboutSelected, QColors.GreenLight.Color, new RectOffset(28, 2, 2, 2), new RectOffset(32, 2, 2, 4)), }; return(styles); }
private static List <GUIStyle> SideButtonStyles() { RectOffset expandCollapseBorder = new RectOffset(2, 28, 2, 2); RectOffset expandCollapsePadding = new RectOffset(2, 32, 2, 4); RectOffset border = new RectOffset(28, 2, 2, 2); RectOffset padding = new RectOffset(32, 2, 2, 2); int fontSize = 16; RectOffset socialButtonBorder = new RectOffset(28, 2, 2, 2); RectOffset socialButtonPadding = new RectOffset(28, 2, 2, 2); int socialButtonFontSize = 12; Color normalGray = QUI.IsProSkin ? QColors.UnityMild.Color : QColors.UnityMild.Color; Color activeBlue = QUI.IsProSkin ? QColors.Blue.Color : QColors.BlueDark.Color; Color hoverBlue = QUI.IsProSkin ? QColors.BlueDark.Color : QColors.BlueDark.Color; Color selectedBlue = QUI.IsProSkin ? QColors.BlueLight.Color : QColors.BlueDark.Color; return(new List <GUIStyle>() { SideButtonStyle(QStyles.GetStyleName(SideButton.CollapseSideBar), DUIResources.sideButtonCollapseSideBar, normalGray, activeBlue, hoverBlue, expandCollapseBorder, expandCollapsePadding), SideButtonStyle(QStyles.GetStyleName(SideButton.ExpandSideBar), DUIResources.sideButtonExpandSideBar, normalGray, activeBlue, hoverBlue, expandCollapseBorder, expandCollapsePadding), SideButtonStyle(QStyles.GetStyleName(SideButton.ControlPanel), DUIResources.sideButtonControlPanel, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.ControlPanelSelected), DUIResources.sideButtonControlPanelSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.UIElements), DUIResources.sideButtonUIElements, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.UIElementsSelected), DUIResources.sideButtonUIElementsSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.UIButtons), DUIResources.sideButtonUIButtons, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.UIButtonsSelected), DUIResources.sideButtonUIButtonsSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.UISounds), DUIResources.sideButtonUISounds, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.UISoundsSelected), DUIResources.sideButtonUISoundsSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.UICanvases), DUIResources.sideButtonUICanvases, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.UICanvasesSelected), DUIResources.sideButtonUICanvasesSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.AnimatorPresets), DUIResources.sideButtonAnimatorPresets, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.AnimatorPresetsSelected), DUIResources.sideButtonAnimatorPresetsSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.EditorSettings), DUIResources.sideButtonEditorSettings, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.EditorSettingsSelected), DUIResources.sideButtonEditorSettingsSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.Help), DUIResources.sideButtonHelp, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.HelpSelected), DUIResources.sideButtonHelpSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.About), DUIResources.sideButtonAbout, normalGray, activeBlue, hoverBlue, border, padding, fontSize), SideButtonSelectedStyle(QStyles.GetStyleName(SideButton.AboutSelected), DUIResources.sideButtonAboutSelected, selectedBlue, border, padding, fontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.Twitter), DUIResources.sideButtonTwitter, ColorExtensions.ColorFrom256(128, 128, 128), ColorExtensions.ColorFrom256(242, 242, 242), ColorExtensions.ColorFrom256(0, 153, 209), socialButtonBorder, socialButtonPadding, socialButtonFontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.Facebook), DUIResources.sideButtonFacebook, ColorExtensions.ColorFrom256(128, 128, 128), ColorExtensions.ColorFrom256(242, 242, 242), ColorExtensions.ColorFrom256(74, 112, 186), socialButtonBorder, socialButtonPadding, socialButtonFontSize), SideButtonStyle(QStyles.GetStyleName(SideButton.Youtube), DUIResources.sideButtonYoutube, ColorExtensions.ColorFrom256(128, 128, 128), ColorExtensions.ColorFrom256(242, 242, 242), ColorExtensions.ColorFrom256(255, 102, 102), socialButtonBorder, socialButtonPadding, socialButtonFontSize), }); }
public QColor(float r, float g, float b, float a, bool from256 = true) { SetColor(from256 ? ColorExtensions.ColorFrom256(r, g, b, a) : new Color(r, g, b, a)); }