コード例 #1
0
 public TEVStage(ColorEnv colEnv, AlphaEnv alphaEnv, CMD cmd, TevKColorSel kc, TevKAlphaSel ka, TexMapID id, TexCoordID coord, ColorSelChan col, bool useTex)
 {
     _colorEnv = colEnv;
     _alphaEnv = alphaEnv;
     _cmd = cmd;
     _kcSel = kc;
     _kaSel = ka;
     _texMapID = id;
     _texCoord = coord;
     _colorChan = col;
     _texEnabled = useTex;
 }
コード例 #2
0
ファイル: MDL0TEVStage.cs プロジェクト: PeterHatch/brawltools
 public MDL0TEVStageNode(ColorEnv colEnv, AlphaEnv alphaEnv, CMD cmd, TevKColorSel kc, TevKAlphaSel ka, TexMapID id, TexCoordID coord, ColorSelChan col, bool useTex)
 {
     _colorEnv   = colEnv;
     _alphaEnv   = alphaEnv;
     _cmd        = cmd;
     _kcSel      = kc;
     _kaSel      = ka;
     _texMapID   = id;
     _texCoord   = coord;
     _colorChan  = col;
     _texEnabled = useTex;
 }
コード例 #3
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        public override void getValues()
        {
            ColorEnv data = new ColorEnv(_rawValue);

            seld  = data.SelD;
            selc  = data.SelC;
            selb  = data.SelB;
            sela  = data.SelA;
            bias  = data.Bias;
            sub   = data.Sub;
            clamp = data.Clamp;
            shift = data.Shift;
            dest  = data.Dest;
        }
コード例 #4
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ファイル: TEVStage.cs プロジェクト: KingAtreyu/super-sawndz
        public void getColEnvValues()
        {
            ColorEnv data = new ColorEnv(rawColEnv);

            cseld  = data.SelD;
            cselc  = data.SelC;
            cselb  = data.SelB;
            csela  = data.SelA;
            cbias  = data.Bias;
            csub   = data.Sub;
            cclamp = data.Clamp;
            cshift = data.Shift;
            cdest  = data.Dest;
        }
コード例 #5
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ファイル: MDL0TEVStage.cs プロジェクト: PeterHatch/brawltools
 public void DefaultAsMetal(int texIndex)
 {
     if (Index == 0)
     {
         _colorEnv = 0x28F8AF;
         _alphaEnv = 0x08F2F0;
         ConstantColorSelection = TevKColorSel.ConstantColor0_Value;
         ConstantAlphaSelection = TevKAlphaSel.ConstantColor0_Alpha;
         _colorChan             = (ColorSelChan)0;
         TextureCoordID         = TexCoordID.TexCoord0 + texIndex;
         TextureMapID           = TexMapID.TexMap0 + texIndex;
         TextureEnabled         = true;
     }
     else if (Index == 1)
     {
         _colorEnv = 0x08AFF0;
         _alphaEnv = 0x08FF80;
         ConstantColorSelection = TevKColorSel.ConstantColor0_Value;
         ConstantAlphaSelection = TevKAlphaSel.ConstantColor0_Alpha;
         _colorChan             = (ColorSelChan)1;
         TextureCoordID         = TexCoordID.TexCoord7;
         TextureMapID           = TexMapID.TexMap7;
         TextureEnabled         = false;
     }
     else if (Index == 2)
     {
         _colorEnv = 0x08FEB0;
         _alphaEnv = 0x081FF0;
         ConstantColorSelection = TevKColorSel.ConstantColor1_Value;
         ConstantAlphaSelection = TevKAlphaSel.ConstantColor0_Alpha;
         _colorChan             = (ColorSelChan)0;
         TextureCoordID         = TexCoordID.TexCoord7;
         TextureMapID           = TexMapID.TexMap7;
         TextureEnabled         = false;
     }
     else if (Index == 3)
     {
         _colorEnv = 0x0806EF;
         _alphaEnv = 0x081FF0;
         ConstantColorSelection = TevKColorSel.ConstantColor0_Value;
         ConstantAlphaSelection = TevKAlphaSel.ConstantColor0_Alpha;
         _colorChan             = (ColorSelChan)7;
         TextureCoordID         = TexCoordID.TexCoord7;
         TextureMapID           = TexMapID.TexMap7;
         TextureEnabled         = false;
     }
 }
コード例 #6
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 private void getRawValue()
 {
     _rawValue = ColorEnv.Shiftv(seld, selc, selb, sela, bias, sub ? 1 : 0, clamp ? 1 : 0, shift, dest);
     SignalPropertyChange();
 }
コード例 #7
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 public void DefaultAsMetal(int texIndex)
 {
     if (Index == 0)
     {
         _colorEnv = 0x28F8AF;
         _alphaEnv = 0x08F2F0;
         KonstantColorSelection = TevKColorSel.KSel_0_Value;
         KonstantAlphaSelection = TevKAlphaSel.KSel_0_Alpha;
         _colorChan = (ColorSelChan)0;
         TextureCoord = TexCoordID.TexCoord0 + texIndex;
         TextureMapID = TexMapID.TexMap0 + texIndex;
         TextureEnabled = true;
     }
     else if (Index == 1)
     {
         _colorEnv = 0x08AFF0;
         _alphaEnv = 0x08FF80;
         KonstantColorSelection = TevKColorSel.KSel_0_Value;
         KonstantAlphaSelection = TevKAlphaSel.KSel_0_Alpha;
         _colorChan = (ColorSelChan)1;
         TextureCoord = TexCoordID.TexCoord7;
         TextureMapID = TexMapID.TexMap7;
         TextureEnabled = false;
     }
     else if (Index == 2)
     {
         _colorEnv = 0x08FEB0;
         _alphaEnv = 0x081FF0;
         KonstantColorSelection = TevKColorSel.KSel_1_Value;
         KonstantAlphaSelection = TevKAlphaSel.KSel_0_Alpha;
         _colorChan = (ColorSelChan)0;
         TextureCoord = TexCoordID.TexCoord7;
         TextureMapID = TexMapID.TexMap7;
         TextureEnabled = false;
     }
     else if (Index == 3)
     {
         _colorEnv = 0x0806EF;
         _alphaEnv = 0x081FF0;
         KonstantColorSelection = TevKColorSel.KSel_0_Value;
         KonstantAlphaSelection = TevKAlphaSel.KSel_0_Alpha;
         _colorChan = (ColorSelChan)7;
         TextureCoord = TexCoordID.TexCoord7;
         TextureMapID = TexMapID.TexMap7;
         TextureEnabled = false;
     }
 }
コード例 #8
0
ファイル: TEVStage.cs プロジェクト: KingAtreyu/super-sawndz
 public void getRawColEnv()
 {
     rawColEnv = ColorEnv.Shiftv(cseld, cselc, cselb, csela, cbias, csub ? 1 : 0, cclamp ? 1 : 0, cshift, cdest);
     SignalPropertyChange();
 }