/** Updates the mesh.*/ public override void UpdateFinger() { UpdateMesh(); UpdateCapMesh(); if (m_Renderer != null) { if (m_Renderer.material != null) { m_Renderer.material.color = ColorController.CurrentColor(); } } }
void OnCollisionEnter(Collision collision) { //Debug.Log ("Painted"); if (Time.time - startTimer > waitTime) { if (m_Renderer != null) { if (m_Renderer.material != null) { m_Renderer.material.color = ColorController.CurrentColor(); } } } }