コード例 #1
0
    public override void PerformAction()
    {
        ColorChangeInfo valueChangeAction = new ColorChangeInfo();

        valueChangeAction.newColor = color;
        GameEventSystem.DoEvent(
            thisEvent_Type,
            valueChangeAction
            );
    }
コード例 #2
0
            void ProcessText(string text, int text_idx_delta, List <ColorChangeInfo> colore_changes, ref ColorTable color_table, StringBuilder rtf)
            {
                int text_idx = -text_idx_delta;
                int text_len = text.Length - text_idx_delta;

#if DEBUG
                int last_info_text_idx = -text_idx_delta - 1;
#endif
                int prev_color      = -1;
                int prev_back_color = -1;
                for (int i = 0, e = colore_changes.Count; i < e; ++i)
                {
                    ColorChangeInfo info = colore_changes[i];
#if DEBUG
                    Debug.Assert(i == e - 1 || info.fore_color_index >= 0 || info.back_color_index >= 0);
                    Debug.Assert(info.text_index > last_info_text_idx);
                    last_info_text_idx = info.text_index;
#endif
                    if (info.text_index >= text_len)
                    {
                        break;
                    }
                    if ((info.fore_color_index < 0 || info.fore_color_index == prev_color) &&
                        (info.back_color_index < 0 || info.back_color_index == prev_back_color))
                    {
                        continue;
                    }

                    AppendEscapedText(text, text_idx + text_idx_delta, info.text_index + text_idx_delta, rtf);
                    text_idx = info.text_index;
                    if (info.fore_color_index >= 0 && info.fore_color_index != prev_color)
                    {
                        rtf.Append(color_table.fore_color_escapes[info.fore_color_index]);
                        prev_color = info.fore_color_index;
                    }
                    if (info.back_color_index >= 0 && info.back_color_index != prev_back_color)
                    {
                        rtf.Append(color_table.back_color_escapes[info.back_color_index]);
                        prev_back_color = info.back_color_index;
                    }
                }
                AppendEscapedText(text, text_idx + text_idx_delta, text_len + text_idx_delta, rtf);
            }
コード例 #3
0
    void changeColor(EventInfo info)
    {
        ColorChangeInfo colorChangeInfo = (ColorChangeInfo)info;

        gameObject.GetComponent <Renderer>().material.color = colorChangeInfo.newColor;
    }