コード例 #1
0
 public void AddTest()
 {
     Test(Color4b.FromArgb(10, 20, 30, 40) + Color4b.FromArgb(100, 150, 200, 250),
          110, 170, 230, 255);
     Test(Color4b.FromArgb(255, 255, 255, 255) + Color4b.FromArgb(100, 150, 200, 250),
          255, 255, 255, 255);
 }
コード例 #2
0
        /// <summary>
        /// The update method is used by the emitter to apply the action
        /// to every particle. It is called within the emitter's update
        /// loop and need not be called by the user.
        /// </summary>
        /// <param name="emitter">The Emitter that created the particle.</param>
        /// <param name="particle">The particle to be updated.</param>
        /// <param name="elapsedTime">The duration of the frame - used for time based updates.</param>
        public override void Update(Emitter emitter, Particle particle, double elapsedTime)
        {
            double alpha = m_endAlpha + m_diffAlpha * particle.Energy;
            int    a     = Math.Max(0, Math.Min(255, (int)(alpha * 256)));

            particle.Color = Color4b.FromArgb(a, particle.Color);
        }
コード例 #3
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 public void SubtractTest()
 {
     Test(Color4b.FromArgb(100, 150, 200, 250) - Color4b.FromArgb(10, 20, 30, 40),
          90, 130, 170, 210);
     Test(Color4b.FromArgb(10, 20, 30, 40) - Color4b.FromArgb(100, 150, 200, 250),
          0, 0, 0, 0);
 }
コード例 #4
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 private static void Test(Color4b c, int a, int r, int g, int b)
 {
     Assert.AreEqual(c.A, a);
     Assert.AreEqual(c.R, r);
     Assert.AreEqual(c.G, g);
     Assert.AreEqual(c.B, b);
     Assert.AreEqual(Color4b.FromArgb(a, r, g, b), c);
 }
コード例 #5
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        public void MultiplyTest()
        {
            Test(Color4b.FromArgb(100, 150, 200, 250) * 2, 200, 255, 255, 255);
            Test(2 * Color4b.FromArgb(100, 150, 200, 250), 200, 255, 255, 255);
            Test(Color4b.FromArgb(100, 150, 200, 130) * 1.1, 110, 165, 220, 143);

            Test(Color4b.FromArgb(255, 255, 255, 255) * Color4b.FromArgb(255, 128, 64, 32),
                 255, 128, 64, 32);
        }
コード例 #6
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        public void CreateTest()
        {
            var c = Color4b.FromArgb(50, 100, 150, 200);

            Test(Color4b.FromArgb(1, 2, 3, 4), 1, 2, 3, 4);
            Test(Color4b.FromArgb(1, 2, 3), 255, 1, 2, 3);
            Test(Color4b.FromArgb(10, c), 10, 100, 150, 200);
            Test(Color4b.FromValue(0x11223344), 0x11, 0x22, 0x33, 0x44);
        }
コード例 #7
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        /// <summary>
        /// The initialize method is used by the emitter to initialize the particle.
        /// It is called within the emitter's createParticle method and need not
        /// be called by the user.
        /// </summary>
        /// <param name="emitter">The Emitter that created the particle.</param>
        /// <param name="particle">The particle to be initialized.</param>
        public override void Initialize(Emitter emitter, Particle particle)
        {
            double alpha;

            if (m_max == m_min)
            {
                alpha = m_min;
            }
            else
            {
                alpha = Utils.RandomDouble(m_min, m_max);
            }

            int a = (int)(alpha * 255.9);

            particle.Color = Color4b.FromArgb(a, particle.Color);
        }
コード例 #8
0
ファイル: Utils.cs プロジェクト: leontius/Ragnarok
        public static Color4b RotateHue(double hue, int brightness)
        {
            if (hue >= 360f || hue <= 0)
            {
                hue = 0;
            }
            hue /= 60f;

            int    i = (int)Math.Floor(hue);
            double f = hue - i;
            double q = 1.0 - f;
            int    r, g, b;

            switch (i)
            {
            case 0:
                r = 255; g = (int)(255 * f) % 256; b = 0;
                break;

            case 1:
                r = (int)(255 * q) % 256; g = 255; b = 0;
                break;

            case 2:
                r = 0; g = 255; b = (int)(255 * f) % 256;
                break;

            case 3:
                r = 0; g = (int)(255 * q) % 256; b = 255;
                break;

            case 4:
                r = (int)(255 * f) % 256; g = 0; b = 255;
                break;

            default:
                r = 255; g = 0; b = (int)(255 * q) % 256;
                break;
            }

            return(Color4b.FromArgb(
                       255,
                       (int)(r + (brightness - r) / 2),
                       (int)(g + (brightness - g) / 2),
                       (int)(b + (brightness - b) / 2)));
        }
コード例 #9
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ファイル: Utils.cs プロジェクト: leontius/Ragnarok
        /// <summary>
        /// This function is used to find a color between two other colors.
        /// </summary>
        /// <param name="color1">The first color.</param>
        /// <param name="color2">The second color.</param>
        /// <param name="ratio">The proportion of the first color to use. The rest of the color
        /// is made from the second color.</param>
        /// <returns>The color created.</returns>
        public static Color4b InterpolateColors(Color4b color1, Color4b color2, double ratio)
        {
            double inv = 1.0 - ratio;

#if false
            int red   = (int)Math.Round(color1.R * ratio + color2.R * inv);
            int green = (int)Math.Round(color1.G * ratio + color2.G * inv);
            int blue  = (int)Math.Round(color1.B * ratio + color2.B * inv);
            int alpha = (int)Math.Round(color1.A * ratio + color2.A * inv);
#else
            int red   = (int)(color1.R * ratio + color2.R * inv);
            int green = (int)(color1.G * ratio + color2.G * inv);
            int blue  = (int)(color1.B * ratio + color2.B * inv);
            int alpha = (int)(color1.A * ratio + color2.A * inv);
#endif
            return(Color4b.FromArgb(alpha, red, green, blue));
        }