// Lerp public void Lerp(ref SpriteColors from, ref SpriteColors to, float f01) { Color0.Lerp(from.Color0, to.Color0, f01); Color1.Lerp(from.Color1, to.Color1, f01); Color2.Lerp(from.Color2, to.Color2, f01); Color3.Lerp(from.Color3, to.Color3, f01); }