// Update is called once per frame void LateUpdate() { if (!isDetectionFrame || m_manageTerritory.territoryPoints == null) { return; } SetHitFlags(CollisionTerritory.HitLineTerritory(m_manageTerritory.territoryPoints, transform.position, m_cHitDistance, -m_radius)); }
void LateUpdate() { if (!isDetectionFrame || m_manageCommander == null) { return; } if (m_manageCommander.isLinked) { if (!m_isLinkedMode) { hitCommander = CommanderManager.instance.GetCommanderObject(m_manageCommander.gameObject); m_isLinkedMode = true; } SetHitFlags(CollisionTerritory.HitLineTerritory( m_manageCommander.manageTerritory.territoryPoints, transform.position, m_cHitDistance, -m_radius)); } else { m_isLinkedMode = false; hitCommander = default; for (int i = 0; i < CommanderManager.instance.commanderCount; ++i) { var commander = CommanderManager.instance.GetCommanderIndex(i); if (commander.isValid) { bool result = CollisionTerritory.HitLineTerritory( m_manageCommander.manageTerritory.territoryPoints, transform.position, m_cHitDistance, -m_radius); if (result) { SetHitFlags(result); hitCommander = CommanderManager.instance.GetCommanderObject(m_manageCommander.gameObject); break; } } } if (!hitCommander.isValid) { SetHitFlags(false); } } }
// Update is called once per frame void Update() { //Debug.Log(CollisionTerritory.HitSegments(Vector3.forward, -Vector3.forward, -Vector3.right, 100)); Debug.Log(CollisionTerritory.HitLineTerritory(m_territory.territoryPoints, transform.position, 100)); }