public override void PhysicsProcess(float delta) { treeSprite.Scale = new Vector2((treeState.treeGrowth / 100f) * finalScale.x, (treeState.treeGrowth / 100f) * finalScale.y); transparencyCollisionShape.GetParent <Node2D>().Scale = new Vector2((treeState.treeGrowth / 100f) * finalScale.x, (treeState.treeGrowth / 100f) * finalScale.y); }