public override CollisionInfo CollisionTests(CollisionHull2D other) { switch (other.hullType) { case CollisionHull2D.PhysDetect.Circle: return(CollisionHull2D.CircleCircle(this, other as CircleCollision2D)); case CollisionHull2D.PhysDetect.AABB: return(CollisionHull2D.CircleAABB(this, other as AxisAllignedBoundingBoxCollision2D)); case CollisionHull2D.PhysDetect.OBB: return(CollisionHull2D.CircleOBB(this, other as ObjectBoundingBoxCollision2D)); default: break; } return(null); }
void CheckCollisionsDebug() { if (CollisionHull2D.AABBAABB(aabb1.GetComponent <AxisAllignedBoundingBoxCollision2D>(), aabb2.GetComponent <AxisAllignedBoundingBoxCollision2D>())) { Debug.Log("Collision AABB AABB"); } if (CollisionHull2D.CircleCircle(circle1.GetComponent <CircleCollision2D>(), circle2.GetComponent <CircleCollision2D>())) { Debug.Log("Collision Circ Circ"); } if (CollisionHull2D.CircleAABB(circle1.GetComponent <CircleCollision2D>(), aabb1.GetComponent <AxisAllignedBoundingBoxCollision2D>())) { Debug.Log("Collision Circ1 AABB1"); } if (CollisionHull2D.CircleAABB(circle2.GetComponent <CircleCollision2D>(), aabb1.GetComponent <AxisAllignedBoundingBoxCollision2D>())) { Debug.Log("Collision Circ2 AABB1"); } if (CollisionHull2D.CircleAABB(circle2.GetComponent <CircleCollision2D>(), aabb2.GetComponent <AxisAllignedBoundingBoxCollision2D>())) { Debug.Log("Collision Circ2 AABB2"); } if (CollisionHull2D.CircleAABB(circle1.GetComponent <CircleCollision2D>(), aabb2.GetComponent <AxisAllignedBoundingBoxCollision2D>())) { Debug.Log("Collision Circ1 AABB2"); } if (CollisionHull2D.AABBOBB(aabb1.GetComponent <AxisAllignedBoundingBoxCollision2D>(), obb1.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision AABB1 OBB1"); } if (CollisionHull2D.AABBOBB(aabb1.GetComponent <AxisAllignedBoundingBoxCollision2D>(), obb2.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision AABB1 OBB2"); } if (CollisionHull2D.AABBOBB(aabb2.GetComponent <AxisAllignedBoundingBoxCollision2D>(), obb1.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision AABB2 OBB1"); } if (CollisionHull2D.AABBOBB(aabb2.GetComponent <AxisAllignedBoundingBoxCollision2D>(), obb2.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision AABB2 OBB2"); } if (CollisionHull2D.CircleOBB(circle2.GetComponent <CircleCollision2D>(), obb2.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision Circ2 OBB2"); } if (CollisionHull2D.CircleOBB(circle1.GetComponent <CircleCollision2D>(), obb1.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision Circ1 OBB1"); } if (CollisionHull2D.CircleOBB(circle1.GetComponent <CircleCollision2D>(), obb2.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision Circ1 OBB2"); } if (CollisionHull2D.CircleOBB(circle2.GetComponent <CircleCollision2D>(), obb1.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision Circ2 OBB1"); } if (CollisionHull2D.OBBOBB(obb1.GetComponent <ObjectBoundingBoxCollision2D>(), obb2.GetComponent <ObjectBoundingBoxCollision2D>())) { Debug.Log("Collision OBB OBB"); } }