public void CheckCollisionsAgainst(CollisionComponent other) { int collision = 0; for (int i = 0; i < prims.Count; ++i) { for (int y = 0; y < other.prims.Count; ++y) { CollResult c = prims[i].CheckAgainst(other.prims[y], tran, other.tran); if (c.collided) { if (callback != null) { callback(this, other, c, collision); } CollResult otherC = c; otherC.normal *= -1; if (other.callback != null) { other.callback(other, this, otherC, collision++); } } //Note, currently multiple callbacks can be made, each with their own index } } }
public void CheckCollisionsAgainst(CollisionComponent other) { int collision = 0; for(int i = 0; i < prims.Count; ++i) { for(int y = 0; y < other.prims.Count; ++y) { CollResult c = prims[i].CheckAgainst(other.prims[y], tran, other.tran); if(c.collided) { if (callback != null) callback(this, other, c, collision); CollResult otherC = c; otherC.normal *= -1; if(other.callback != null) other.callback(other, this, otherC, collision++); } //Note, currently multiple callbacks can be made, each with their own index } } }