コード例 #1
0
ファイル: Car.cs プロジェクト: NeatWolf/LD46-Ramming-Rescue
    private void CheckCollisions()
    {
        List <GameObject> frontCollisions = collisionChecker.CheckForCollisions(Vector2.up, "Car", 2f);

        for (int i = 0; i < frontCollisions.Count; i++)
        {
            if (frontCollisions[i] != this.gameObject)
            {
                Car otherCar = frontCollisions[i].GetComponent <Car>();
                if (otherCar.Speed < speed)
                {
                    otherCar.Speed = speed;
                }
            }
        }


        frontCollisions = collisionChecker.CheckForCollisions(Vector2.up, "Player", 2f);

        for (int i = 0; i < frontCollisions.Count; i++)
        {
            AmbulanceController ambulanceController = frontCollisions[i].GetComponent <AmbulanceController>();
            if (ambulanceController.Speed < speed)
            {
                speed = ambulanceController.Speed;
            }
        }
    }
コード例 #2
0
    private void CheckForCollisions()
    {
        List <GameObject> leftCollisions  = collisionChecker.CheckForCollisions(Vector2.left, "Wall", 0.5f);
        List <GameObject> rightCollisions = collisionChecker.CheckForCollisions(Vector2.right, "Wall", 0.5f);

        if (leftCollisions.Count >= 1)
        {
            isAbleToMoveLeft = false;
        }
        else
        {
            isAbleToMoveLeft = true;
        }

        if (rightCollisions.Count >= 1)
        {
            isAbleToMoveRight = false;
        }
        else
        {
            isAbleToMoveRight = true;
        }
    }
コード例 #3
0
    private void CheckForInteractableObjects()
    {
        List <GameObject> rightInteractableObjects = new List <GameObject>();
        List <GameObject> leftInteractableObjects  = new List <GameObject>();

        leftInteractableObjects  = collisionChecker.CheckForCollisions(Vector2.left, "Interactable", 0.5f);
        rightInteractableObjects = collisionChecker.CheckForCollisions(Vector2.right, "Interactable", 0.5f);

        if (leftInteractableObjects != null)
        {
            if (leftInteractableObjects.Count > 0)
            {
                InteractWithObject(leftInteractableObjects[0]);
            }
        }

        if (rightInteractableObjects != null)
        {
            if (rightInteractableObjects.Count > 0)
            {
                InteractWithObject(rightInteractableObjects[0]);
            }
        }
    }