public override void OnPathCollisionEnter(CollisionChecker.PathCollisionType type) { //cuando las 2 colisiones estén adentro. if (angle != 0) { angle = 180; return; } switch (type) { case CollisionChecker.PathCollisionType.LEFT: angle = 1; break; case CollisionChecker.PathCollisionType.RIGHT: angle = -1; break; } }
public virtual void OnPathCollisionExit(CollisionChecker.PathCollisionType type) { }
public override void OnPathCollisionExit(CollisionChecker.PathCollisionType type) { angle = 0; }