public void FRect_CollidedSidesNoTouch() { FRect A = new FRect(0, 0, 5, 5); FRect B = new FRect(-4, 0, 5, 5); FRect C = new FRect(-2, -2, 6, 8); FRect D = new FRect(-20, -20, 1, 1); FRect E = new FRect(1, 1, 3, 3); Collision.RectSide side = Collision.CollidedSidesNoTouch(A, A); Debug.Assert(side.IsSet(Collision.RectSide.Equal), "1"); side = Collision.CollidedSidesNoTouch(B, A); Debug.Assert(side.IsSet(Collision.RectSide.Left), "2"); side = Collision.CollidedSidesNoTouch(C, A); Debug.Assert(side.IsSet(Collision.RectSide.Left) && side.IsSet(Collision.RectSide.Top) && side.IsSet(Collision.RectSide.Bottom), "3"); side = Collision.CollidedSidesNoTouch(D, A); Debug.Assert(side.IsSet(Collision.RectSide.None), "4"); side = Collision.CollidedSidesNoTouch(E, A); Debug.Assert(side.IsSet(Collision.RectSide.Inside), "5"); }