void Start() { GameObject startfloor = Instantiate(floorprefab, new Vector3(0, 0, 0), Quaternion.identity); GameObject startfloor2 = Instantiate(floorprefab, new Vector3(0, 0, 40), Quaternion.identity); initialPosition = transform.position; rigidBody = GetComponent <Rigidbody>(); SetInfoBoard(); collSetup = gameObject.AddComponent <ColliderSetup>(); time = Time.deltaTime; }
void Start() { mainCamera = Camera.main; rigidBody = gameObject.GetComponent <Rigidbody>(); rendererBall = gameObject.GetComponent <Renderer>(); sphereCollider = GetComponent <SphereCollider>(); sphereCollider.material.bounciness = 0.3f; sphereCollider.material.bounceCombine = PhysicMaterialCombine.Maximum; collSetup = sphereCollider.gameObject.AddComponent <ColliderSetup>(); initialPosition = transform.position; randomAction = RandomAction.CreateInstance(gameObject, 120, 300); randomAction.ActionAdd(ColorChange); }