コード例 #1
0
    void Start()
    {
        // 플레이어 충돌 콜라이더 값
        player_collider = PlayerMove.GetComponent <Collider>();


        //팅커벨 무브-알파값
        tinkerBellPath = PathObject.GetComponent <PathFollower>();
        renderer       = Pathmodel.GetComponentsInChildren <Renderer>();


        //renderer = new Renderer[];
        // PointLamp_Renderer = new Renderer[PointLampModl.Length];

        //팅커벨 파티클
        event_TinkerBellEnter = Enter_TinkerBell.GetComponentInChildren <ParticleSystem>();

        //플레이어 move
        playerController = GameObject.FindObjectOfType <Player_HJ>();
        _animator        = playerModeling.GetComponent <Animator>();

        //등불 퍼즐 스크립트
        coliderscript = GameObject.FindObjectOfType <ColliderMgr>();
        Enter_TinkerBell.gameObject.SetActive(false);

        This_colider = this.gameObject.GetComponentInChildren <BoxCollider>();

        // renderer.material.color = new Color(0, 0, 0, 0);
    }
コード例 #2
0
 void Start()
 {
     colliderManager = FindObjectOfType <ColliderMgr>();
 }