public void PushCompositeCollider(ColliderKeyPath compositeKey, MTransform parentFromComposite, out MTransform worldFromParent) { m_KeyPath.PushChildKey(compositeKey); worldFromParent = m_WorldFromA; m_WorldFromA = Math.Mul(worldFromParent, parentFromComposite); }
public void PushCompositeCollider(ColliderKeyPath compositeKey) { m_CompositeColliderKeyPath.PushChildKey(compositeKey); }