コード例 #1
0
ファイル: ColliderInfo.cs プロジェクト: geronimoj/ParkourGame
 /// <summary>
 /// Performs the raycast with a given radius. ColliderInfo is used to get the positions
 /// </summary>
 /// <param name="c">The colliderInfo to cast</param>
 /// <param name="castVec">The direction and magnitude of the cast</param>
 /// <param name="radius">The radius of the capsual</param>
 /// <param name="offset">The positional offset of the raycast</param>
 /// <returns>Returns the collision information for the hit objects</returns>
 private static RaycastHit[] CastAllGivenRadius(ColliderInfo c, Vector3 castVec, float radius, Vector3 offset)
 {   //Perform the raycast
     RaycastHit[] h = Physics.CapsuleCastAll(c.GetUpperPoint() + offset, c.GetLowerPoint() + offset, radius, castVec.normalized, castVec.magnitude);
     //Sort the hit info by length so that the closest is first
     System.Array.Sort(h, Conditions.CompareDist);
     return(h);
 }
コード例 #2
0
 /// <summary>
 /// Draw debugging information
 /// </summary>
 private void OnDrawGizmosSelected()
 {
     colInfo.SetTransform(transform);
     Gizmos.color = Color.green;
     Gizmos.DrawLine(transform.position, transform.position + test);
     Gizmos.DrawWireSphere(colInfo.GetUpperPoint() + test, colInfo.Radius);
     Gizmos.DrawWireSphere(colInfo.GetLowerPoint() + test, colInfo.Radius);
 }