/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { InputManager.UpdateInputBegin(); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; if (!DebugConsole.Enabled) { if (InputManager.ScrollWheel != 0.0f) { Camera.Main.Zoom += InputManager.ScrollWheel * delta; } Camera.Main.Transform.Position = fakePlayer.Transform.Position; World.Current.Update(delta); Collider.CalculateCollisions(); } base.Update(gameTime); InputManager.UpdateInputEnd(); this.Window.Title = "Gauntlets - FPS " + 1.0f / delta; }