コード例 #1
0
ファイル: testFixed.cs プロジェクト: mengtest/fs
    void TestCollide()
    {
        Vector2  v1 = Collide.GetVector(55);
        Vector2d v2 = FPCollide.GetVector(55);

        Debug.Log("GetVector V1:" + v1 + "   V2:" + v2.ToString());

        float      f1 = Collide.GetAngle(new Vector2(0.4f, 0.6f));
        FixedPoint f2 = FPCollide.GetAngle(new Vector2d(0.4f * 10, 0.6f * 10));

        Debug.Log("GetAngle f1:" + f1 + "   f2:" + f2.value);

        Vector2  rv1 = Collide.Rotate(new Vector2(0.1f, 0.8f), 60);
        Vector2d rv2 = FPCollide.Rotate(new Vector2d(0.1f, 0.8f), 60);

        Debug.Log("Rotate rv1:" + rv1 + "   rv2:" + rv2);

        Sphere s1;

        s1.r = 1;
        s1.c = new Vector2(0, 0);
        Sphere s2;

        s2.r = 1;
        s2.c = new Vector2(1.9f, 0);
        bool bTrue = Collide.bSphereSphere(s1, s2);

        Debug.Log("bSphereSphere : " + bTrue);

        FPSphere s11;

        s11.r = new FixedPoint(1);
        s11.c = new Vector2d(0, 0);
        FPSphere s22;

        s22.r = new FixedPoint(1);
        s22.c = new Vector2d(1.9f, 0);
        bTrue = FPCollide.bSphereSphere(s11, s22);
        Debug.Log("FP bSphereSphere : " + bTrue);

        OBB     obb  = new OBB(new Vector2(3, 2.2f), new Vector2(2.4f, 1), 50);
        Vector2 vec1 = Collide.ClosestPointOBB(new Vector2(1, 2.4f), obb);

        FPObb    fpObb = new FPObb(new Vector2d(3, 2.2f), new Vector2d(2.4f, 1), 50);
        Vector2d vec2  = FPCollide.ClosestPointOBB(new Vector2d(1, 2.4f), fpObb);

        Debug.Log("ClosestPointOBB vec1" + vec1 + "   vec2:" + vec2);

        Sector sec;

        sec.pos   = new Vector2(0, 0);
        sec.angle = 90;
        sec.dir   = new Vector2(0, 1);
        sec.r     = 1;
        bool bInside = Collide.bSectorInside(sec, new Vector2(0, 0.1f));

        FPSector sec1;

        sec1.pos   = new Vector2d(0, 0);
        sec1.angle = new FixedPoint(90);
        sec1.dir   = new Vector2d(0, 1);
        sec1.r     = new FixedPoint(1);
        bool bInside1 = FPCollide.bSectorInside(sec1, new Vector2d(0, 0.1f));


        Debug.Log("bSectorInside 1:" + bInside + "   2:" + bInside1);
    }