コード例 #1
0
 void OnCollisionExit2D(Collision2D col)
 {
     if (isActiveAndEnabled)
     {
         Collidable2D c = GetCollidable2D(col);
         if (c != null)
         {
             //currentColliders.Remove (c);
             collidersAndPoints.Remove(c);
         }
     }
 }
コード例 #2
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (isActiveAndEnabled)
     {
         Collidable2D c = GetCollidable2D(col);
         if (c != null)
         {
             //currentColliders.Add (c);
             collidersAndPoints.Add(c, col.contacts);
         }
     }
 }