/// <summary> /// check that solution is correct /// </summary> /// <param name="g"></param> /// <returns></returns> public bool CertifySolution(Digraph g) { // internal consistency check if (HasEulerianCycle() == (Cycle() == null)) { return(false); } // hashEulerianCycle() returns correct value if (HasEulerianCycle() != HasEulerianCycle(g)) { return(false); } // nothing else to check if no Eulerian cycle if (_cycle == null) { return(true); } // check that cycle() uses correct number of edges if (_cycle.Size() != g.E + 1) { return(false); } // check that cycle() is a directed cycle of G // TODO return(true); }
public bool Check(Digraph g) { // internal consistency check if (HasEulerianPath() == (Path() == null)) { return(false); } // hashEulerianPath() returns correct value if (HasEulerianPath() != HasEulerianPath(g)) { return(false); } // nothing else to check if no Eulerian path if (_path == null) { return(true); } // check that path() uses correct number of edges if (_path.Size() != g.E + 1) { return(false); } // check that path() is a directed path in G // TODO return(true); }
private readonly Collections.Stack <Integer> _cycle; // Eulerian cycle; null if no such cylce /// <summary> /// Computes an Eulerian cycle in the specified digraph, if one exists. /// </summary> /// <param name="g">g the digraph</param> public DirectedEulerianCycle(Digraph g) { // must have at least one edge if (g.E == 0) { return; } // necessary condition: indegree(v) = outdegree(v) for each vertex v // (without this check, DFS might return a path instead of a cycle) for (var v = 0; v < g.V; v++) { if (g.Outdegree(v) != g.Indegree(v)) { return; } } // create local view of adjacency lists, to iterate one vertex at a time var adj = new IEnumerator <Integer> [g.V]; for (var v = 0; v < g.V; v++) { adj[v] = g.Adj(v).GetEnumerator(); } // initialize stack with any non-isolated vertex var s = NonIsolatedVertex(g); var stack = new Collections.Stack <Integer>(); stack.Push(s); // greedily add to putative cycle, depth-first search style _cycle = new Collections.Stack <Integer>(); while (!stack.IsEmpty()) { int v = stack.Pop(); while (adj[v].MoveNext()) { stack.Push(v); v = adj[v].Current; } // add vertex with no more leaving edges to cycle _cycle.Push(v); } // check if all edges have been used // (in case there are two or more vertex-disjoint Eulerian cycles) if (_cycle.Size() != g.E + 1) { _cycle = null; } //assert certifySolution(G); }
/// <summary> /// check that solution is correct /// </summary> /// <param name="g"></param> /// <returns></returns> public bool CertifySolution(Graph g) { // internal consistency check if (HasEulerianCycle() == (Cycle() == null)) { return(false); } // hashEulerianCycle() returns correct value if (HasEulerianCycle() != HasEulerianCycle(g)) { return(false); } // nothing else to check if no Eulerian cycle if (_cycle == null) { return(true); } // check that cycle() uses correct number of EdgeWs if (_cycle.Size() != g.E + 1) { return(false); } // check that cycle() is a cycle of G // TODO // check that first and last vertices in cycle() are the same int first = -1, last = -1; foreach (int v in Cycle()) { if (first == -1) { first = v; } last = v; } if (first != last) { return(false); } return(true); }
private readonly Collections.Stack <Integer> _cycle = new Collections.Stack <Integer>(); // Eulerian cycle; null if no such cycle /// <summary> /// Computes an Eulerian cycle in the specified graph, if one exists. /// </summary> /// <param name="g">g the graph</param> public EulerianCycle(Graph g) { // must have at least one EdgeW if (g.E == 0) { return; } // necessary condition: all vertices have even degree // (this test is needed or it might find an Eulerian path instead of cycle) for (var v = 0; v < g.V; v++) { if (g.Degree(v) % 2 != 0) { return; } } // create local view of adjacency lists, to iterate one vertex at a time // the helper EdgeW data type is used to avoid exploring both copies of an EdgeW v-w var adj = new Collections.Queue <EdgeW> [g.V]; for (var v = 0; v < g.V; v++) { adj[v] = new Collections.Queue <EdgeW>(); } for (var v = 0; v < g.V; v++) { var selfLoops = 0; foreach (int w in g.Adj(v)) { // careful with self loops if (v == w) { if (selfLoops % 2 == 0) { var e = new EdgeW(v, w, 0); adj[v].Enqueue(e); adj[w].Enqueue(e); } selfLoops++; } else if (v < w) { var e = new EdgeW(v, w, 0); adj[v].Enqueue(e); adj[w].Enqueue(e); } } } // initialize Collections.Stack with any non-isolated vertex var s = NonIsolatedVertex(g); var stack = new Collections.Stack <Integer>(); stack.Push(s); // greedily search through EdgeWs in iterative DFS style _cycle = new Collections.Stack <Integer>(); while (!stack.IsEmpty()) { int v = stack.Pop(); while (!adj[v].IsEmpty()) { var edgeW = adj[v].Dequeue(); if (edgeW.IsUsed) { continue; } edgeW.IsUsed = true; stack.Push(v); v = edgeW.Other(v); } // push vertex with no more leaving EdgeWs to cycle _cycle.Push(v); } // check if all EdgeWs are used if (_cycle.Size() != g.E + 1) { _cycle = null; } //assert certifySolution(G); }
private readonly Collections.Stack <Integer> _path; // Eulerian path; null if no suh path /// <summary> /// Computes an Eulerian path in the specified digraph, if one exists. /// </summary> /// <param name="g">g the digraph</param> public DirectedEulerianPath(Digraph g) { // find vertex from which to start potential Eulerian path: // a vertex v with outdegree(v) > indegree(v) if it exits; // otherwise a vertex with outdegree(v) > 0 var deficit = 0; var s = NonIsolatedVertex(g); for (var v = 0; v < g.V; v++) { if (g.Outdegree(v) > g.Indegree(v)) { deficit += (g.Outdegree(v) - g.Indegree(v)); s = v; } } // digraph can't have an Eulerian path // (this condition is needed) if (deficit > 1) { return; } // special case for digraph with zero edges (has a degenerate Eulerian path) if (s == -1) { s = 0; } // create local view of adjacency lists, to iterate one vertex at a time var adj = new IEnumerator <Integer> [g.V]; for (var v = 0; v < g.V; v++) { adj[v] = g.Adj(v).GetEnumerator(); } // greedily add to cycle, depth-first search style var stack = new Collections.Stack <Integer>(); stack.Push(s); _path = new Collections.Stack <Integer>(); while (!stack.IsEmpty()) { int v = stack.Pop(); while (adj[v].MoveNext()) { stack.Push(v); v = adj[v].Current; } // push vertex with no more available edges to path _path.Push(v); } // check if all edges have been used if (_path.Size() != g.E + 1) { _path = null; } //assert check(G); }
private readonly Collections.Stack <Integer> _path; // Eulerian path; null if no suh path /// <summary> /// Computes an Eulerian path in the specified graph, if one exists. /// </summary> /// <param name="g">g the graph</param> public EulerianPath(Graph g) { // find vertex from which to start potential Eulerian path: // a vertex v with odd degree(v) if it exits; // otherwise a vertex with degree(v) > 0 var oddDegreeVertices = 0; var s = NonIsolatedVertex(g); for (var v = 0; v < g.V; v++) { if (g.Degree(v) % 2 != 0) { oddDegreeVertices++; s = v; } } // graph can't have an Eulerian path // (this condition is needed for correctness) if (oddDegreeVertices > 2) { return; } // special case for graph with zero edges (has a degenerate Eulerian path) if (s == -1) { s = 0; } // create local view of adjacency lists, to iterate one vertex at a time // the helper Edge data type is used to avoid exploring both copies of an edge v-w var adj = new Collections.Queue <EdgeW> [g.V]; for (var v = 0; v < g.V; v++) { adj[v] = new Collections.Queue <EdgeW>(); } for (var v = 0; v < g.V; v++) { var selfLoops = 0; foreach (int w in g.Adj(v)) { // careful with self loops if (v == w) { if (selfLoops % 2 == 0) { var e = new EdgeW(v, w, 0); adj[v].Enqueue(e); adj[w].Enqueue(e); } selfLoops++; } else if (v < w) { var e = new EdgeW(v, w, 0); adj[v].Enqueue(e); adj[w].Enqueue(e); } } } // initialize stack with any non-isolated vertex var stack = new Collections.Stack <Integer>(); stack.Push(s); // greedily search through edges in iterative DFS style _path = new Collections.Stack <Integer>(); while (!stack.IsEmpty()) { int v = stack.Pop(); while (!adj[v].IsEmpty()) { var edge = adj[v].Dequeue(); if (edge.IsUsed) { continue; } edge.IsUsed = true; stack.Push(v); v = edge.Other(v); } // push vertex with no more leaving edges to path _path.Push(v); } // check if all edges are used if (_path.Size() != g.E + 1) { _path = null; } //assert certifySolution(G); }