private void OnTriggerEnter2D(Collider2D collision) { //Si es una moneda la recoge. if (collision.GetComponent <CollectableScript>() != null) { CollectableScript CS = collision.GetComponent <CollectableScript>(); if (CS.isDisabled() == false) { collision.GetComponent <CollectableScript>().Disable(false); GetComponentInParent <PlayerControl>().database.IncreasePoints(collision.GetComponent <CollectableScript>().value); } } //Si es una llave la recoge. else if (collision.GetComponent <KeyScript>() != null) { collision.GetComponent <KeyScript>().Pickup(); } }
// 3 - Activate itself. private void Spawn() { hasSpawn = true; // Enable everything // -- Collider coliderComponent.enabled = true; // -- Moving moveScript.enabled = true; CollectableScript collectable = GetComponent <CollectableScript>(); // -- Shooting if (collectable == null) { foreach (WeaponScript weapon in weapons) { weapon.enabled = true; } } }
void OnCollisionEnter2D(Collision2D collision) { int damagePlayer = 0; // Ignore collision when player is invincible Physics2D.IgnoreCollision(collision.gameObject.GetComponent <Collider2D>(), GetComponent <Collider2D>(), isInvincible); if (!isInvincible) { // Collision with enemy EnemyScript enemy = collision.gameObject.GetComponent <EnemyScript>(); if (enemy != null && collision.gameObject.GetComponent <BossScript>() == null) { // Kill the enemy HealthScript enemyHealth = enemy.GetComponent <HealthScript>(); if (enemyHealth != null) { damagePlayer = enemyHealth.hp / 3; if (shieldLevel + 1 >= damagePlayer) { enemyHealth.Damage(enemyHealth.hp); // kill enemy } } if (damagePlayer < 1) { damagePlayer = 1; } } } // Is this a bonus? CollectableScript collectable = collision.gameObject.GetComponentInChildren <CollectableScript>(); if (collectable != null) { // Is this a shield bonus? ShieldScript shield = collision.gameObject.GetComponent <ShieldScript>(); if (shield != null) { shieldLevel = shield.shieldLevel; lastShieldLevel = shieldLevel; updateShieldUi(); updateLifeUi(false); SoundEffectsHelper.Instance.MakeShieldSound(true); Destroy(shield.gameObject); // Remember to always target the game object, otherwise you will just remove the script } else { SoundEffectsHelper.Instance.MakePickupSound(); } // Is this a weapon bonus? changeWeapon(collision.gameObject); // Is this a bomb bonus? BombScript bomb = collision.gameObject.GetComponent <BombScript>(); if (bomb != null) { if (nbBombs < MAX_BOMB) { nbBombs++; GameHelper.Instance.pickupBomb(); } SoundEffectsHelper.Instance.MakePickupSound(); } GameHelper.Instance.collectBonus(collectable.getId()); Destroy(collision.gameObject); // Remember to always target the game object, otherwise you will just remove the script } // Damage the player if necessery if (this.takeDamage(damagePlayer)) { GetComponent <HealthScript>().Damage(1); } }
void Awake() { collactableScript = gameObject.GetComponent <CollectableScript> (); }
public void ChangeScore(CollectableScript collectable) { Points += collectable.GetValueScore(); TimeLeft += collectable.GetValueTime(); ScoreText.text = "Score : " + Points; }