private IEnumerator WaitForInit() { MEHoloEntrance entrance = MEHoloEntrance.Instance; while (!entrance.HasInit) { yield return(null); } collaborationManager = CollaborationManager.Instance; collaborationManager.AddMessageHandler(this); MsgEntry entry = new MsgEntry(); entry.ShowId = "Test"; GetTransformFloat(cube.transform, entry); ShowObject showObject = new ShowObject(entry); SceneObject roomData = new SceneObject(); roomData.ShowObjectDic.Add(showObject.ShowId, showObject); collaborationManager.roomInitData = roomData; collaborationManager.TurnOn(); }
/// <summary> /// initialization of modules and variables /// </summary> /// <returns></returns> private IEnumerator WaitForInit() { MEHoloEntrance entrance = MEHoloEntrance.Instance; while (!entrance.HasInit) { yield return(null); } //instantiate elements inputManager = MultiInputManager.Instance; inputManager.layerMask = LayerMask.GetMask("Default") | LayerMask.GetMask("UI"); inputManager.cbTap += OnTap; //collaboration module collaborationManager = CollaborationManager.Instance; collaborationManager.AddMessageHandler(this); collaborationManager.cbEnterRoom = cbEnterRoom; //cursor module cursor = UIManager.Instance.cursorController; //it is possible to use more than message. //bear in mind that messages must have different id so string showId = "showId001"; MsgEntry msg = new MsgEntry(); msg.ShowId = showId; showObject = new ShowObject(msg); roomData = new SceneObject(); roomData.ShowObjectDic.Add(showObject.ShowId, showObject); collaborationManager.roomInitData = roomData; collaborationManager.TurnOn(); }
private IEnumerator WaitForInit() { MEHoloEntrance entrance = MEHoloEntrance.Instance; while (!entrance.HasInit) { yield return(null); } cm = CollaborationManager.Instance; cm.AddMessageHandler(this); initShowObject(); cm.TurnOn(); }
private IEnumerator WaitForInit() { MEHoloEntrance entrance = MEHoloEntrance.Instance; while (!entrance.HasInit) { yield return(null); } cursor = UIManager.Instance.cursorController; // Todo: Begin your logic inputManager = MultiInputManager.Instance; inputManager.cbTap += OnTap; cm = CollaborationManager.Instance; cm.AddMessageHandler(this); cm.cbEnterRoom = cbEnterRoom; string showId = "showId001"; string obj_type = "ColorType"; MsgEntry msg = new MsgEntry(); msg.ShowId = showId; ObjectInfo info = new ObjectInfo(); info.ObjType = obj_type; msg.Info = info; msg.Vec.Add((long)CurrentColor); showObject = new ShowObject(msg); roomData = new SceneObject(); roomData.ShowObjectDic.Add(showObject.ShowId, showObject); cm.roomInitData = roomData; cm.TurnOn(); }
public void Init() { cv_selected = selectedContainer.gameObject.GetComponent <ContainerView>(); cv_originContainer = originContainer.gameObject.GetComponent <ContainerView>(); cv_selected.containerType = ContainerView.ContainerType.SelectedContainer; cv_originContainer.containerType = ContainerView.ContainerType.OriginContainer; //selectedPlanet = new PlanetObject(); selectedPlanet = planetObject_notSelected; gazeManager = MultiInputManager.Instance; if (expControl != null) { expControl.Init(); } cm = CollaborationManager.Instance; cm.AddMessageHandler(this); }
/// <summary> /// used for initialization of variable and modules /// </summary> /// <returns></returns> private IEnumerator WaitForInit() { MEHoloEntrance entrance = MEHoloEntrance.Instance; while (!entrance.HasInit) { yield return(null); } //instantiate modules inputManager = MultiInputManager.Instance; cm = CollaborationManager.Instance; uiManager = UIManager.Instance; // Todo: Begin your logic inputManager.cbTap += OnTap; cm.AddMessageHandler(this); cm.cbEnterRoom = cbEnterRoom; string showId = "showId001"; string obj_type = "name"; string showId2 = "showId002"; //creation of a message entry MsgEntry msg = new MsgEntry(); msg.ShowId = showId; ObjectInfo info = new ObjectInfo(); info.ObjType = obj_type; msg.Info = info; //add position of the main camera msg.Pr.Add(mainCamera.transform.position.x); msg.Pr.Add(mainCamera.transform.position.y); msg.Pr.Add(mainCamera.transform.position.z); //add three other elements to Pr to //reserve position for the focused object msg.Pr.Add(0); msg.Pr.Add(0); msg.Pr.Add(0); showObject = new ShowObject(msg); roomData = new SceneObject(); roomData.ShowObjectDic.Add(showObject.ShowId, showObject); cm.roomInitData = roomData; cm.TurnOn(); //UI module menu = uiManager.menuManager.GetMenu("Menu"); menu.transform.position = mainCamera.transform.forward; uiManager.menuManager.cbMenuHide += OnMenuHide; //register action for the elements of the Menu menu.RegistButtonClick("button1.a", ShowAction); menu.RegistButtonClick("button1.b", HideAction); menu.RegistButtonClick("button2", DeleteLines); menu.RegistButtonClick("button2.b", DeleteJsonAction); menu.RegistButtonClick("button3", LoadAction); menu.RegistButtonClick("button4", SaveAction); inputManager.layerMask = LayerMask.GetMask("Engine") | LayerMask.GetMask("UI"); }