static int Release(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)ToLua.CheckObject <ColaFramework.ISceneCharacter>(L, 1); obj.Release(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetModelAt(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Extensions.UGUIModel obj = (UnityEngine.UI.Extensions.UGUIModel)ToLua.CheckObject <UnityEngine.UI.Extensions.UGUIModel>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); ColaFramework.ISceneCharacter o = obj.GetModelAt(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetRotation2D(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)ToLua.CheckObject <ColaFramework.ISceneCharacter>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetRotation2D(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreateSceneCharacterInf(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); string arg0 = ToLua.CheckString(L, 1); AnimCtrlEnum arg1 = (AnimCtrlEnum)ToLua.CheckObject(L, 2, typeof(AnimCtrlEnum)); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); ColaFramework.ISceneCharacter o = ColaFramework.SceneCharacter.CreateSceneCharacterInf(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_transform(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)o; UnityEngine.Transform ret = obj.transform; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value")); } }
static int get_gameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)o; UnityEngine.GameObject ret = obj.gameObject; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value")); } }
static int set_IsValid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.IsValid = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index IsValid on a nil value")); } }
static int set_Direction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.Direction = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Direction on a nil value")); } }
static int set_transform(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); obj.transform = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value")); } }
static int set_gameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.gameObject = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value")); } }
static int get_IsValid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.ISceneCharacter obj = (ColaFramework.ISceneCharacter)o; bool ret = obj.IsValid; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index IsValid on a nil value")); } }