public void Setup(CoinsPileViewItem pile) { this._pile = pile; this._nominal.Text = string.Format("{0}", this._pile.NominalStr); this.UpdateView(); this._pile.Source.CountChanged += _pile_CountChanged; }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if(disposing) { if(this._pile != null) { this._pile.Source.CountChanged -= _pile_CountChanged; this._pile = null; } } if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }
public void Setup(CoinsPileViewItem pile) { this._pile = pile; this._button.Text = string.Format("Внести\n{0}", this._pile.NominalStr); }