コード例 #1
0
        /// <summary>
        ///     Render a coinpack.
        /// </summary>
        /// <param name="coinpack">Coinpack model</param>
        /// <param name="squareSize">Maximum size of the containing square</param>
        /// <returns></returns>
        private static Rectangle RenderCoinpack(Coinpack coinpack, int squareSize)
        {
            var rectangle = new Rectangle
            {
                Height = squareSize,
                Width  = squareSize,
                Fill   = new VisualBrush(
                    new PackIconMaterial
                {
                    Kind       = PackIconMaterialKind.Coin,
                    Foreground = new SolidColorBrush(Colors.Gold),
                    Effect     = new DropShadowEffect
                    {
                        Color       = Colors.Gold,
                        Direction   = 0,
                        Opacity     = 1,
                        ShadowDepth = 0
                    }
                }
                    ),
                Stroke = new SolidColorBrush(Colors.DimGray)
            };

            return(rectangle);
        }
コード例 #2
0
ファイル: World.cs プロジェクト: umstek/Astute
        /// <summary>
        ///     Adds a new coinpack to the world.
        /// </summary>
        /// <param name="oldWorld">Current state of the world. </param>
        /// <param name="message">The CoinpackMessage received. </param>
        /// <returns>New world based on both the old world and the CoinpackMessage. </returns>
        private static World FromCoinpackMessage(World oldWorld, CoinpackMessage message)
        {
            var coinpack = new Coinpack(message.Location, message.CoinValue, message.RemainingTime);

            return(new World(oldWorld.PlayerNumber)
            {
                BrickWalls = oldWorld.BrickWalls,
                StoneWalls = oldWorld.StoneWalls,
                Waters = oldWorld.Waters,
                Tanks = oldWorld.Tanks,
                Coinpacks = new HashSet <Coinpack>(oldWorld.Coinpacks.Concat(new[] { coinpack })),
                Lifepacks = oldWorld.Lifepacks
            });
        }