//方法,创建单个飞行金币 void CreatSingleFlyingCoin() { //临时的飞行金币 GameObject tempFlyingCoin; //飞行金币的脚本 FlyingCoin targetFlyingCoin; //缓存池中取出一枚飞行金币 tempFlyingCoin = CoinPool.GetCoin(); //设定飞行金币的位置 tempFlyingCoin.GetComponent <RectTransform>().anchoredPosition3D = flyingCoinStartPosition; //设定飞行金币的父物体 tempFlyingCoin.transform.SetParent(coinPool, false); //获得飞行金币的脚本组件 targetFlyingCoin = tempFlyingCoin.GetComponent <FlyingCoin>(); //金币飞行 targetFlyingCoin.FlyingCoinMove(); //播放获得音效 MyClass.AudioPlay(soundPlayer, Resources.Load <AudioClip>("Audio/GetCoin"), MyClass.soundEnable); }
void Awake() { enemyPoolList = GameObject.Find("EnemyPool").GetComponent <EnemyPool> ().enemyList; showScore = GameObject.Find("ScoreText").GetComponent <ShowScore> (); _spawnController = GameObject.Find("SpawnController").GetComponent <SpawnController> (); coinPool = GameObject.Find("CoinPool").GetComponent <CoinPool> (); coinDrop = GetComponent <CoinDrop> (); }
private void Awake() { if (Instance != null) { Destroy(this.gameObject); return; } Instance = this; }
private void Start() { instance = this; pool = new List <Coin>(poolSize); for (int i = 0; i < poolSize; i++) { pool.Add(CreateCoin()); } }
private void Awake() { if (instance == null) { instance = this; PrepareCoins(); } else { Destroy(gameObject); } }
void Awake() { I = this; // Seed the _pool _current = 0; _pool = new List <Coin>(poolSize); for (int i = 0; i < poolSize; i++) { Coin c = (Coin)Instantiate(coinPrefab, Vector3.zero, Quaternion.identity); c.Finish(); c.transform.parent = transform; c.name = coinPrefab.name + "_" + i; _pool.Add(c); } }
public void FreeCoins(Transform p_trans) { //Debug.Log("Inside Free Coin"); foreach (Transform trans in p_trans) { if (transform.childCount <= 0) { continue; } CoinPool cp = listCoins.Find(x => x.objCoin == transform.GetChild(0).gameObject); if (cp != null) { cp.objCoin.transform.position = Vector3.one * 1000; cp.isFree = true; } } //Debug.Log("End of Free Coin"); }
void GetCoins(Transform p_trans) { //Debug.Log("Inside Get Coin"); foreach (Transform trans in p_trans) { CoinPool cp = listCoins.Find(x => x.isFree); cp = new CoinPool(); cp.objCoin = Instantiate(prefCoin); cp.objCoin.transform.SetParent(trans); cp.objCoin.transform.localPosition = Vector3.zero; cp.isFree = false; listCoins.Add(cp); } //Debug.Log(listCoins[0]); //Debug.Log(listCoins[0].objCoin); //Debug.Log("End of Coin"); }