void Awake() { coinIndicator = GameObject.FindObjectOfType <CoinIndicator> (); sceneManager = GameObject.FindObjectOfType <SceneManager> (); collecting = false; collected = false; }
public void UIToggleDisplayCoins() { StorageManager.data.optionInterfaceDisplayCoins = toggleDisplayCoins.value; GameObject player = GameObject.FindGameObjectWithTag("Player"); if (!player) { return; } CoinIndicator coinIndicator = player.GetComponentInChildren <CoinIndicator> (); if (coinIndicator) { coinIndicator.SetPosition(); } }