public void GrabReturnedCoinWhileHoldingCoin() { CoinDisplayManager manager = CoinDisplayManager.getCoinDisplaymanager(); var mech1 = CoinDisplayManager.CoinMechs.Mech1; var mech2 = CoinDisplayManager.CoinMechs.Mech2; CoinDisplayManager.CoinMechs[] mechs = new CoinDisplayManager.CoinMechs[] { mech1, mech2 }; foreach (var mech in mechs) { manager.DropCoin(); //grab dime from the pile manager.CreateNewRandomCoin(); while (manager.isPlayerCoinAQuarter()) { manager.CreateNewRandomCoin(); } manager.InsertCoin(mech); // grab a quarter manager.CreateNewRandomCoin(); while (!manager.isPlayerCoinAQuarter()) { manager.CreateNewRandomCoin(); } manager.ProcessCoinReturnClick(mech); Assert.IsTrue(manager.isPlayerCoinAQuarter()); // player coin should still be a quarter Assert.AreEqual(1, manager.getNumberCoinsInReturn(mech)); // coins in mech should be 1; } }
public void coinMechanisimTests() { CoinDisplayManager manager = CoinDisplayManager.getCoinDisplaymanager(); const int quarterValue = 1; const int dimeValue = 0; var mech1 = CoinDisplayManager.CoinMechs.Mech1; var mech2 = CoinDisplayManager.CoinMechs.Mech2; var mechNone = CoinDisplayManager.CoinMechs.None; CoinDisplayManager.CoinMechs[] mechs = new CoinDisplayManager.CoinMechs[] { mech1, mech2, mechNone }; // Test All Mechs with quarter foreach (var mech in mechs) { // Players coin is a quarter manager.CreateNewRandomCoin(); while (!manager.isPlayerCoinAQuarter()) { manager.CreateNewRandomCoin(); } if (mech != mechNone) { Assert.AreEqual(quarterValue, manager.InsertCoin(mech)); } else { Assert.AreEqual(0, manager.InsertCoin(mech)); } } // Test All Mechs with dime foreach (var mech in mechs) { // Players coin is a quarter manager.CreateNewRandomCoin(); while (manager.isPlayerCoinAQuarter()) { manager.CreateNewRandomCoin(); } if (mech != mechNone) { Assert.AreEqual(dimeValue, manager.InsertCoin(mech)); } else { Assert.AreEqual(0, manager.InsertCoin(mech)); } } // At this point, both slots should have one dime in them Assert.AreEqual(1, manager.getNumberCoinsInReturn(mech1)); Assert.AreEqual(1, manager.getNumberCoinsInReturn(mech2)); }
public void MultipleCoinsInMechTest() { CoinDisplayManager manager = CoinDisplayManager.getCoinDisplaymanager(); var mech1 = CoinDisplayManager.CoinMechs.Mech1; var mech2 = CoinDisplayManager.CoinMechs.Mech2; int iterations = 10; CoinDisplayManager.CoinMechs[] mechs = new CoinDisplayManager.CoinMechs[] { mech1, mech2 }; foreach (var mech in mechs) { for (int i = 0; i < iterations; ++i) { // Grab a dime from the pile manager.CreateNewRandomCoin(); while (manager.isPlayerCoinAQuarter()) { manager.CreateNewRandomCoin(); } manager.InsertCoin(mech); } Assert.AreEqual(iterations, manager.getNumberCoinsInReturn(mech)); } // Remove all coins from the returns foreach (var mech in mechs) { for (int i = 0; i < iterations; ++i) { manager.ProcessCoinReturnClick(mech); manager.DropCoin(); } Assert.AreEqual(0, manager.getNumberCoinsInReturn(mech)); } }
public void CoinPickupDropTest() { CoinDisplayManager manager = CoinDisplayManager.getCoinDisplaymanager(); // set manager to state with no held coin manager.DropCoin(); manager.CreateNewRandomCoin(); Assert.IsTrue(manager.CheckCoinHeld()); // manager is in state with a coin being held if last test passed manager.DropCoin(); Assert.IsFalse(manager.CheckCoinHeld()); manager.DropCoin(); manager.ProcessPileClicked(); while (!manager.isPlayerCoinAQuarter()) { manager.CreateNewRandomCoin(); } manager.ProcessPileClicked(); Assert.IsFalse(manager.isPlayerCoinAQuarter()); // coin was dropped, so it should be null }