/// <summary> /// Money being repaid /// </summary> /// <param name="coffemachine"></param> /// <returns></returns> public Coffemachine PayMoneyBack(Coffemachine coffemachine) { Console.WriteLine("You have {0} left, I will dispense them now", coffemachine.moneyInMachine); Console.ReadKey(); coffemachine.moneyInMachine = 0; return(coffemachine); }
/// <summary> /// Cups of coffee being dispensed /// </summary> /// <param name="coffemachine"></param> /// <returns></returns> public Coffemachine CupOfCoffee(Coffemachine coffemachine) { int counter = 0; while (moneyInMachine >= 5) { if (amountOfCoffeeInPercent < 5) { Console.WriteLine("There's no more coffee in the machine, please fill it first"); Console.ReadKey(); coffemachine = coffemachine.PayMoneyBack(coffemachine); return(coffemachine); } amountOfCoffeeInPercent = amountOfCoffeeInPercent - 5; counter += 1; moneyInMachine = moneyInMachine - priceOfCoffee; if (moneyInMachine < priceOfCoffee && moneyInMachine != 0) { coffemachine = coffemachine.PayMoneyBack(coffemachine); } } Console.WriteLine("You have taken {0} cups of coffee", counter); Console.ReadKey(); return(coffemachine); }
/// <summary> /// Bressing button to buy coffee /// </summary> /// <param name="coffemachine"></param> /// <returns></returns> public Coffemachine ButtonPress(Coffemachine coffemachine) { if (coffemachine.amountOfCoffeeInPercent < 5) { Console.WriteLine("There's no more coffee in the machine, please fill it first"); Console.ReadKey(); return(coffemachine); } bool run = true; while (run) { Console.WriteLine("Please insert {0} coins per cup of coffee you want:", priceOfCoffee); string input = Console.ReadLine(); try { int money = Convert.ToInt32(input); moneyInMachine = money; Console.WriteLine("You have successfully entered {0} into the machine", money); Console.ReadKey(); run = false; CupOfCoffee(coffemachine); } catch { Console.WriteLine("Please insert real money \n" + "(Type a number)"); } } return(coffemachine); }
static void Main(string[] args) { bool coffeeMachineIsRunning = false; bool pottedPlantIsRunning = false; bool engineIsRunning = false; bool isRunning = true; while (isRunning) { Console.WriteLine("To enter the coffee machine, type cm \n" + "To enter the potted plant, type pp \n" + "To enter the engine, type e \n" + "Or type exit to quit"); string input = Console.ReadLine(); switch (input.ToLower()) { case "cm": coffeeMachineIsRunning = true; break; case "pp": pottedPlantIsRunning = true; break; case "e": engineIsRunning = true; break; case "exit": isRunning = false; break; default: Console.WriteLine("I didn't understand, please try again."); break; } while (pottedPlantIsRunning) { PottedPlant pottedPlant = new PottedPlant(); pottedPlant.numberOfLeaves = 127; Console.Clear(); bool isPottedPlantRunning = true; while (isPottedPlantRunning) { Console.WriteLine("What do you want to do? \n" + "If you want to look at the plant, write look \n" + "If you want to count the number of leaves, type count \n" + "If you want to see if the plant is real, type check \n" + "If you want to see if the POTTED plant is in a pot, type pot\n" + "If you want to water the plant, type water"); input = Console.ReadLine(); switch (input.ToLower()) { case "look": pottedPlant.Lookatplant();; break; case "count": pottedPlant.CountNumberOfLeaves(); break; case "check": pottedPlant.IsReal(); break; case "pot": pottedPlant.IsInPot(); break; case "water": pottedPlant.IsPlantWatered(); break; default: Console.WriteLine("I'm sorry I don't understand"); break; } Console.Clear(); } } while (engineIsRunning) { Console.Clear(); Engine engine = new Engine(); engine.brand = "Volvo"; engine.cylinders = 6; engine.engineCapacity = 2.4; bool isEngineRunning = true; while (isEngineRunning) { Console.WriteLine("What do you want to do? \n" + "If you want to start the engine write start \n" + "If you want to move the engine write move \n" + "If you want to see if the engine needs cleaning write clean \n" + "If you want to fill the engine with fuel write fuel \n" + "If you want information about the engine write info"); input = Console.ReadLine(); switch (input.ToLower()) { case "start": engine.EngineStart(engine); break; case "move": engine.Movable(); break; case "clean": engine.NeedCleaning(); break; case "fuel": engine.FillWithFuel(engine); break; case "info": engine.InformationAboutEngine(); break; default: Console.WriteLine("I'm sorry I don't understand"); break; } Console.Clear(); } } while (coffeeMachineIsRunning) { Coffemachine coffemachine = new Coffemachine(); Console.WriteLine("Please set the cost of coffee"); input = Console.ReadLine(); coffemachine.PriceOfCoffee(input); bool isRunningCM = true; while (isRunningCM) { Console.Clear(); Console.WriteLine("Do you want a cup of coffee? Then write coffee \n" + "Do you want to know how much coffee is currently in the machine? Then write status \n" + "Do you want to fill up the machine? Then write fill \n" + ""); input = Console.ReadLine(); switch (input.ToLower()) { case "coffee": coffemachine = coffemachine.ButtonPress(coffemachine); break; case "status": coffemachine.CurrentAmountOfCoffee(coffemachine); break; case "fill": coffemachine = coffemachine.FillMachine(coffemachine); break; case "hit": coffemachine.Hit(); break; default: Console.WriteLine("I'm sorry I didn't understand that. Please try again."); break; } Console.Clear(); } } } }
/// <summary> /// Check how much coffee is left in the machine /// </summary> /// <param name="coffemachine"></param> public void CurrentAmountOfCoffee(Coffemachine coffemachine) { Console.WriteLine("There is currently {0} percent of coffee in the machine", amountOfCoffeeInPercent); Console.ReadKey(); }
/// <summary> /// Filling machine with coffee /// </summary> /// <param name="coffemachine"></param> /// <returns></returns> public Coffemachine FillMachine(Coffemachine coffemachine) { amountOfCoffeeInPercent = 100; return(coffemachine); }