コード例 #1
0
    // Use this for initialization
    void Start()
    {
        wantToBeEuler = transform.localEulerAngles;
        chc = gameObject.GetComponent<CoffeeHouseCamera>();

        im = GameObject.FindGameObjectWithTag("InputManager").GetComponent<InputManager>() as InputManager;
        im.PointerDrag += HandleDrag;

        lastdir = Vector3.zero;
        yrot = -transform.localEulerAngles.x;
        xrot = transform.localEulerAngles.y;

        #if UNITY_ANDROID
        inverseMulti = -1;
        #elif UNITY_IPHONE
        inverseMulti = -1;
        #elif UNITY_IOS
        inverseMulti = -1;
        #elif UNITY_EDITOR
        inverseMulti = 1;
        #else
        inverseMulti = 1;
        #endif
    }
コード例 #2
0
 protected void Start()
 {
     // linking this script to the CoffeeHouseCamera
     chc = gameObject.GetComponent<CoffeeHouseCamera>();
     AttachGyro();
 }