object OnUserApprove(CodeHatch.Engine.Core.Networking.ConnectionLoginData data) { var playerCount = CodeHatch.Engine.Networking.Server.PlayerCount; var playerLimit = CodeHatch.Engine.Networking.Server.PlayerLimit; return(CheckForSlots(playerCount, playerLimit, data.PlayerId.ToString()) != null ? (object)ConnectionError.LimitedPlayers : null); }
object OnUserApprove(CodeHatch.Engine.Core.Networking.ConnectionLoginData data) { if (CheckForSlots(CodeHatch.Engine.Networking.Server.PlayerCount, CodeHatch.Engine.Networking.Server.PlayerLimit, data.PlayerId.ToString()) != null) { return(ConnectionError.LimitedPlayers); } return(null); }
object OnUserApprove(CodeHatch.Engine.Core.Networking.ConnectionLoginData data) { return(!IsWhitelisted(data.PlayerId.ToString()) ? (object)ConnectionError.NotInWhitelist : null); }