public static string[] CodeCompletionRequest(CodeCompletionRequest.CompletionKind kind, string scriptFile) { using godot_string scriptFileIn = Marshaling.ConvertStringToNative(scriptFile); godot_icall_Internal_CodeCompletionRequest((int)kind, scriptFileIn, out godot_packed_string_array res); using (res) return(Marshaling.ConvertNativePackedStringArrayToSystemArray(res)); }
public static string[] CodeCompletionRequest(CodeCompletionRequest.CompletionKind kind, string scriptFile) => internal_CodeCompletionRequest((int)kind, scriptFile);