public void loadResources() { LeftCoast = new Coast(-1); RightCoast = new Coast(1); boat = new Boat(); water = new Water(); for (int i = 0; i < 3; i++) { Debug.Log("ok"); Character newCharacter = new Character(0); newCharacter.setName("priest" + i); newCharacter.setPosition(RightCoast.getEmptyPosition()); newCharacter.getOnCoast(RightCoast); RightCoast.getOnCoast(newCharacter); characters[i] = newCharacter; } for (int i = 0; i < 3; i++) { Character newCharacter = new Character(1); newCharacter.setName("devil" + i); newCharacter.setPosition(RightCoast.getEmptyPosition()); newCharacter.getOnCoast(RightCoast); RightCoast.getOnCoast(newCharacter); characters[i + 3] = newCharacter; } }
public void reset() { Cmove.reset(); coast = (Director.getInstance().currentSceneController as main).RightCoast; getOnCoast(coast); setPosition(coast.getEmptyPosition()); coast.getOnCoast(this); }
private void loadCharacter() { for (int i = 0; i < 3; i++) { Character character = new Character("Priest"); character.setName("priest" + i); character.setPosition(fromCoast.getEmptyPosition()); character.getOnCoast(fromCoast); fromCoast.getOnCoast(character); characters[i] = character; } for (int i = 0; i < 3; i++) { Character character = new Character("Devil"); character.setName("devil" + i); character.setPosition(fromCoast.getEmptyPosition()); character.getOnCoast(fromCoast); fromCoast.getOnCoast(character); characters[i + 3] = character; } }