コード例 #1
0
        void TestStartSync(MSession session)
        {
            var path     = new MinecraftPath();
            var launcher = new CMLauncher(path);

            launcher.FileChanged     += Downloader_ChangeFile;
            launcher.ProgressChanged += Downloader_ChangeProgress;

            var versions = launcher.GetAllVersions();

            foreach (var item in versions)
            {
                Console.WriteLine(item.Name);
            }

            var process = launcher.CreateProcess("1.5.2", new MLaunchOption
            {
                Session = session
            });

            var processUtil = new CmlLib.Utils.ProcessUtil(process);

            processUtil.OutputReceived += (s, e) => Console.WriteLine(e);
            processUtil.StartWithEvents();
        }
コード例 #2
0
        async Task Start(MSession session)
        {
            var path = MinecraftPath.GetOSDefaultPath();
            var game = new MinecraftPath(path);

            // Create CMLauncher instance
            var launcher = new CMLauncher(game);

            // if you want to download with parallel downloader, add below code :
            System.Net.ServicePointManager.DefaultConnectionLimit = 256;

            launcher.ProgressChanged += Downloader_ChangeProgress;
            launcher.FileChanged     += Downloader_ChangeFile;

            Console.WriteLine($"{launcher.MinecraftPath.BasePath} adresine kuruldu.");

            // Get all installed profiles and load all profiles from mojang server
            var versions = await launcher.GetAllVersionsAsync();

            foreach (var item in versions) // Display all profiles
            {
                // You can filter snapshots and old versions to add if statement :
                if (item.MType == CmlLib.Core.Version.MVersionType.Release || item.MType == CmlLib.Core.Version.MVersionType.Custom)
                {
                    List <string> list = new List <string> {
                        item.Type + " " + item.Name
                    };

                    list.ForEach(i => Console.Write("{0}\n", i));
                }
            }

            var launchOption = new MLaunchOption
            {
                MaximumRamMb = 1024,
                Session      = session,
            };


            Console.WriteLine("Versiyon yazın (örnek 1.12.2): ");
            var process = await launcher.CreateProcessAsync(Console.ReadLine(), launchOption);

            //var process = launcher.CreateProcess("1.16.2", "33.0.5", launchOption);
            Console.WriteLine(process.StartInfo.Arguments);

            // Below codes are print game logs in Console.
            var processUtil = new CmlLib.Utils.ProcessUtil(process);

            processUtil.OutputReceived += (s, e) => Console.WriteLine(e);
            processUtil.StartWithEvents();
            process.WaitForExit();

            // or just start it without print logs
            // process.Start();

            Console.ReadLine();
            return;
        }
コード例 #3
0
        async Task TestAll(MSession session)
        {
            var path = MinecraftPath.GetOSDefaultPath();
            var game = new MinecraftPath(path);

            var launcher = new CMLauncher(game);

            System.Net.ServicePointManager.DefaultConnectionLimit = 256;
            launcher.FileDownloader = new AsyncParallelDownloader();

            launcher.ProgressChanged += Downloader_ChangeProgress;
            launcher.FileChanged     += Downloader_ChangeFile;

            Console.WriteLine($"Initialized in {launcher.MinecraftPath.BasePath}");

            var launchOption = new MLaunchOption
            {
                MaximumRamMb = 1024,
                Session      = session,
            };

            var versions = await launcher.GetAllVersionsAsync();

            foreach (var item in versions)
            {
                Console.WriteLine(item.Type + " " + item.Name);

                if (!item.IsLocalVersion)
                {
                    continue;
                }

                var process = launcher.CreateProcess(item.Name, launchOption);

                //var process = launcher.CreateProcess("1.16.2", "33.0.5", launchOption);
                Console.WriteLine(process.StartInfo.Arguments);

                // Below codes are print game logs in Console.
                var processUtil = new CmlLib.Utils.ProcessUtil(process);
                processUtil.OutputReceived += (s, e) => Console.WriteLine(e);
                processUtil.StartWithEvents();

                Thread.Sleep(1000 * 15);

                if (process.HasExited)
                {
                    Console.WriteLine("FAILED!!!!!!!!!");
                    Console.ReadLine();
                }

                process.Kill();
                process.WaitForExit();
            }

            return;
        }
コード例 #4
0
        void Start(MSession session)
        {
            // Initializing Launcher

            // Set minecraft home directory
            // MinecraftPath.GetOSDefaultPath() return default minecraft BasePath of current OS.
            // https://github.com/AlphaBs/CmlLib.Core/blob/master/CmlLib/Core/MinecraftPath.cs

            // You can set this path to what you want like this :
            // var path = Environment.GetEnvironmentVariable("APPDATA") + "\\.mylauncher";
            var path = MinecraftPath.GetOSDefaultPath();
            var game = new MinecraftPath(path);

            // Create CMLauncher instance
            var launcher = new CMLauncher(game);

            launcher.ProgressChanged += Downloader_ChangeProgress;
            launcher.FileChanged     += Downloader_ChangeFile;
            launcher.LogOutput       += (s, e) => Console.WriteLine(e);

            Console.WriteLine($"Initialized in {launcher.MinecraftPath.BasePath}");

            var versions = launcher.GetAllVersions(); // Get all installed profiles and load all profiles from mojang server

            foreach (var item in versions)            // Display all profiles
            {
                // You can filter snapshots and old versions to add if statement :
                // if (item.MType == MProfileType.Custom || item.MType == MProfileType.Release)
                Console.WriteLine(item.Type + " " + item.Name);
            }

            var launchOption = new MLaunchOption
            {
                MaximumRamMb = 1024,
                Session      = session,

                // More options:
                // https://github.com/AlphaBs/CmlLib.Core/wiki/MLaunchOption
            };

            // (A) checks forge installation and install forge if it was not installed.
            // (B) just launch any versions without installing forge, but it can still launch forge already installed.
            // Both methods automatically download essential files (ex: vanilla libraries) and create game process.

            // (A) download forge and launch
            var process = launcher.CreateProcess("1.7.10", "10.13.4.1614", launchOption);

            // (B) launch vanilla version
            // var process = launcher.CreateProcess("1.15.2", launchOption);

            // If you have already installed forge, you can launch it directly like this.
            // var process = launcher.CreateProcess("1.12.2-forge1.12.2-14.23.5.2838", launchOption);

            // launch by user input
            //Console.WriteLine("input version (example: 1.12.2) : ");
            //var process = launcher.CreateProcess(Console.ReadLine(), launchOption);

            //var process = launcher.CreateProcess("1.16.2", "33.0.5", launchOption);
            Console.WriteLine(process.StartInfo.Arguments);

            // Below codes are print game logs in Console.
            var processUtil = new CmlLib.Utils.ProcessUtil(process);

            processUtil.OutputReceived += (s, e) => Console.WriteLine(e);
            processUtil.StartWithEvents();
            process.WaitForExit();

            // or just start it without print logs
            // process.Start();

            Console.ReadLine();

            return;
        }
コード例 #5
0
        /// <summary>
        /// Launch minecraft
        /// </summary>
        /// <param name="session"></param>
        public void LaunchGame(MSession session)
        {
            moddedLauncher.SetStatusBar("Starting Minecraft", GetType(), StatusType.Launching);

            // Initializing Launcher

            // Set minecraft home directory
            // MinecraftPath.GetOSDefaultPath() return default minecraft BasePath of current OS.
            // https://github.com/AlphaBs/CmlLib.Core/blob/master/CmlLib/Core/MinecraftPath.cs

            // You can set this path to what you want like this :
            // var path = Environment.GetEnvironmentVariable("APPDATA") + "\\.mylauncher";
            var gamePath = configuration.GamePath;
            var game     = new MinecraftPath(configuration.ModpackPath)
            {
                Library  = Dir(gamePath + "/libraries"),
                Versions = Dir(gamePath + "/versions"),
                Runtime  = Dir(gamePath + "/runtime"),
            };

            game.SetAssetsPath(gamePath + "/assets");

            // Create CMLauncher instance
            var launcher = new CMLauncher(game);

            launcher.ProgressChanged += moddedLauncher.LauncherDownloadChangeProgress;
            launcher.FileChanged     += moddedLauncher.LauncherDownloadChangeFile;
            launcher.LogOutput       += (s, e) =>
            {
                Console.WriteLine("NO");
                moddedLauncher.GameOutputWriteLine(e);
            };
            moddedLauncher.GameOutputWriteLine($"Initialized in {launcher.MinecraftPath.BasePath}");

            var launchOption = new MLaunchOption
            {
                MaximumRamMb = configuration.Memory,
                Session      = session,
                ScreenHeight = configuration.ResolutionHeight,
                ScreenWidth  = configuration.ResolutionWidth,
                JVMArguments = configuration.JVMArgs.Split(" ")
                               // More options:
                               // https://github.com/AlphaBs/CmlLib.Core/wiki/MLaunchOption
            };

            // (A) checks forge installation and install forge if it was not installed.
            // (B) just launch any versions without installing forge, but it can still launch forge already installed.
            // Both methods automatically download essential files (ex: vanilla libraries) and create game process.
            moddedLauncher.SetStatusBar("Minecraft Starting", GetType(), StatusType.Launching);

            // (A) download forge and launch
            var process = launcher.CreateProcess("1.12.2", "14.23.5.2854", launchOption);

            // (B) launch vanilla version
            // var process = launcher.CreateProcess("1.15.2", launchOption);

            // If you have already installed forge, you can launch it directly like this.
            // var process = launcher.CreateProcess("1.12.2-forge1.12.2-14.23.5.2838", launchOption);

            // launch by user input
            //Console.WriteLine("input version (example: 1.12.2) : ");
            //var process = launcher.CreateProcess(Console.ReadLine(), launchOption);
            moddedLauncher.SetStatusBar("Minecraft Starting", GetType(), StatusType.Launching);

            //var process = launcher.CreateProcess("1.16.2", "33.0.5", launchOption);
            WriteLine(process.StartInfo.Arguments);

            new Thread(() =>
            {
                Thread.CurrentThread.IsBackground = true;
                Thread.Sleep(TimeSpan.FromSeconds(30));
                moddedLauncher.SetStatusBar("Minecraft Started", GetType(), StatusType.Ready);
            }).Start();



            // Below codes are print game logs in Console.
            var processUtil = new CmlLib.Utils.ProcessUtil(process);

            processUtil.OutputReceived += (s, e) =>
            {
                if (!string.IsNullOrEmpty(e))
                {
                    moddedLauncher.GameOutputWriteLine(e);
                }
            };
            processUtil.StartWithEvents();
            process.WaitForExit();

            // or just start it without print logs
            // process.Start();

            Console.ReadLine();

            return;
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: CmlLib/CmlLib.Core
        void Start(MSession session)
        {
            // Initializing Launcher

            // Set minecraft home directory
            // MinecraftPath.GetOSDefaultPath() return default minecraft BasePath of current OS.
            // https://github.com/AlphaBs/CmlLib.Core/blob/master/CmlLib/Core/MinecraftPath.cs

            // You can set this path to what you want like this :
            //var path = "./testdir";
            var path = MinecraftPath.GetOSDefaultPath();
            var game = new MinecraftPath(path);

            // Create CMLauncher instance
            var launcher = new CMLauncher(game);

            // if you want to download with parallel downloader, add below code :
            System.Net.ServicePointManager.DefaultConnectionLimit = 256;

            launcher.ProgressChanged += Downloader_ChangeProgress;
            launcher.FileChanged     += Downloader_ChangeFile;

            Console.WriteLine($"Initialized in {launcher.MinecraftPath.BasePath}");

            // Get all installed profiles and load all profiles from mojang server
            var versions = launcher.GetAllVersions();

            foreach (var item in versions) // Display all profiles
            {
                // You can filter snapshots and old versions to add if statement :
                // if (item.MType == MProfileType.Custom || item.MType == MProfileType.Release)
                Console.WriteLine(item.Type + " " + item.Name);
            }

            var launchOption = new MLaunchOption
            {
                MaximumRamMb = 1024,
                Session      = session,

                //ScreenWidth = 1600,
                //ScreenHeight = 900,
                //ServerIp = "mc.hypixel.net",
                //MinimumRamMb = 102,
                //FullScreen = true,

                // More options:
                // https://github.com/AlphaBs/CmlLib.Core/wiki/MLaunchOption
            };

            // download essential files (ex: vanilla libraries) and create game process.

            // var process = await launcher.CreateProcessAsync("1.15.2", launchOption); // vanilla
            // var process = await launcher.CreateProcessAsync("1.12.2-forge1.12.2-14.23.5.2838", launchOption); // forge
            // var process = await launcher.CreateProcessAsync("1.12.2-LiteLoader1.12.2"); // liteloader
            // var process = await launcher.CreateProcessAsync("fabric-loader-0.11.3-1.16.5") // fabric-loader

            Console.WriteLine("input version (example: 1.12.2) : ");
            var process = launcher.CreateProcess(Console.ReadLine(), launchOption);

            //var process = launcher.CreateProcess("1.16.2", "33.0.5", launchOption);
            Console.WriteLine(process.StartInfo.Arguments);

            // Below codes are print game logs in Console.
            var processUtil = new CmlLib.Utils.ProcessUtil(process);

            processUtil.OutputReceived += (s, e) => Console.WriteLine(e);
            processUtil.StartWithEvents();
            process.WaitForExit();

            // or just start it without print logs
            // process.Start();

            Console.ReadLine();
        }