コード例 #1
0
    /// <summary>
    /// Sets the selected Clue to discovered and adds it to the found clues list.
    /// </summary>
    /// <param name="newClue">Selected Clue.</param>
    public void FoundClue(GameObject newClue)
    {
        if(GameState.IsState(GameState.States.Interrogating) && GameController.instance.GetCurrentSuspect().GetComponent<Suspect>().IsNervous)
        {
            return;
        }
        else
        {
            if(newClue.tag == "Clue")
            {
                selectedClue = newClue.GetComponent<Clue>();
                selectedClue.SetDiscovered();

                if(!foundClues.Contains(selectedClue.clueName))
                    foundClues.Add(selectedClue.clueName);
            }
            else if(newClue.tag == "Interactable")
            {
                if(!foundClues.Contains(prefix + newClue.name))
                {
                    foundClues.Add(prefix + newClue.name);
                }
            }
            SoundManager.instance.PlaySoundEffect("Notebook");
            NoteBook.instance.UpdateNoteButtonList();
        }
    }
コード例 #2
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ファイル: DoorTest.cs プロジェクト: Sinellil/roguelike-cs
        public void DoorCantBeUnlockedWithNotEnoughClues()
        {
            var testDoor = new Door(new QuickGraph.TaggedEdge<int, string>(0, 1, "test"), new Connection(0, 1), new Connection(0, 1), "door1", 0, 2);
            var clue0 = new Clue(testDoor, new List<int>());

            Assert.IsFalse(testDoor.CanDoorBeUnlockedWithClues(new List<Clue>(new Clue[] { clue0 })));
        }
コード例 #3
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ファイル: DoorTest.cs プロジェクト: Sinellil/roguelike-cs
        public void MultipleLockDoorCanBeUnlockedWithEnoughClues()
        {
            var testDoor = new Door(new QuickGraph.TaggedEdge<int, string>(0, 1, "test"), new Connection(0, 1), new Connection(0, 1), "door1", 0, 2);
            var clue0 = new Clue(testDoor, new List<int>());
            var clue1 = new Clue(testDoor, new List<int>());

            Assert.IsTrue(testDoor.CanDoorBeUnlockedWithClues(new List<Clue>(new Clue[] { clue0, clue1 })));
        }
コード例 #4
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ファイル: DoorTest.cs プロジェクト: Sinellil/roguelike-cs
        public void DoorCantBeUnlockedWithTheWrongClues()
        {
            var testDoor = new Door(new QuickGraph.TaggedEdge<int, string>(0, 1, "test"), new Connection(0, 1), new Connection(0, 1), "door1", 0, 1);
            //door index is important here
            var testDoor2 = new Door(new QuickGraph.TaggedEdge<int, string>(0, 1, "test"), new Connection(0, 1), new Connection(0, 1), "door2", 1, 1);
            var clue0 = new Clue(testDoor2, new List<int>());

            Assert.IsFalse(testDoor.CanDoorBeUnlockedWithClues(new List<Clue>(new Clue[] { clue0 })));
        }
コード例 #5
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    private Button InstantiateButton(string title, Transform buttonParent, Clue assignedClue)
    {
        Button newButton = Instantiate(journalButtonPrefab, buttonParent);

        newButton.transform.SetParent(buttonParent, false);
        int offset = buttonParent.childCount * buttonHeight;

        newButton.GetComponent <RectTransform>().anchoredPosition += new Vector2(0, -offset);
        newButton.GetComponent <ClueComponent>().clue              = assignedClue;
        newButton.GetComponentInChildren <TextMeshProUGUI>().text  = title;
        return(newButton);
    }
コード例 #6
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    private static void LineEmptyCheck(ref VoxelManager.VoxelState[] line, ref Clue lineClue)
    {
        if (lineClue.VoxelCount == 0)
        {
            for (int voxelIndex = 0; voxelIndex < line.Length; voxelIndex++)
            {
                line[voxelIndex] = VoxelManager.VoxelState.Cleared;
            }

            lineClue.Complete = true;
        }
    }
コード例 #7
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        protected void AddEmailAddressEdges(Clue clue, IEnumerable <EmailAddress> addresses, EntityEdgeType edgeType)
        {
            if (addresses == null)
            {
                return;
            }

            foreach (var recipient in addresses)
            {
                AddEmailAddressEdge(clue, recipient, edgeType);
            }
        }
コード例 #8
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 /// <summary>Builds the clues.</summary>
 /// <param name="context">The context.</param>
 /// <param name="query">The query.</param>
 /// <param name="result">The result.</param>
 /// <param name="request">The request.</param>
 /// <returns>The clues.</returns>
 public override IEnumerable <Clue> BuildClues(ExecutionContext context, IExternalSearchQuery query, IExternalSearchQueryResult result, IExternalSearchRequest request)
 {
     if (result is IExternalSearchQueryResult <LibpostalResponse> libpostalResult)
     {
         var code = GetOriginEntityCode(libpostalResult, request);
         var clue = new Clue(code, context.Organization);
         clue.Data.EntityData.Codes.Add(request.EntityMetaData.Codes.First());
         PopulateMetadata(clue.Data.EntityData, libpostalResult, request);
         return(new[] { clue });
     }
     return(null);
 }
コード例 #9
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    private void Clear()
    {
        clueButtons.Clear();

        selectedButton1 = null;

        selectedButton2 = null;

        selectedClue1 = null;

        selectedClue2 = null;
    }
コード例 #10
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        /// <inheritdoc/>
        public override IEnumerable <Clue> BuildClues(ExecutionContext context, IExternalSearchQuery query, IExternalSearchQueryResult result, IExternalSearchRequest request)
        {
            var resultItem = result.As <GleifResponse>();

            var code = this.GetOriginEntityCode(resultItem.Data.Data.First()?.Attributes.Lei);

            var clue = new Clue(code, context.Organization);

            this.PopulateMetadata(clue.Data.EntityData, resultItem, request);

            return(new[] { clue });
        }
コード例 #11
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 //discovered clue
 public void discoverClue(int clueNum, Clue tempClue)
 {
     if (theJournal.getIsEnabled())
     {
         increaseFoundCount(clueNum);
     }
     else
     {
         waitingCount++;
         foundClues.Add(clueNum);
         print("waitingcount: " + waitingCount);
     }
 }
コード例 #12
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ファイル: ZebraPuzzle.cs プロジェクト: mikedamay/Exercism
    protected bool Equals(Clue other)
    {
        MyDebug.Assert(this.attributes.Length == other.attributes.Length);
        for (int ii = 0; ii < this.attributes.Length; ii++)
        {
            if (this.attributes[ii] != other.attributes[ii])
            {
                return(false);
            }
        }

        return(true);
    }
コード例 #13
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        public void RemoveClue(Clue oldClue)
        {
            // Remove from document tags record
            Clues.Remove(oldClue);

            // Remove from home as well
            Home home = (App.Current as MULTITUDE.App).CurrentHome;

            ClueManager.Manager.RemoveClue(oldClue, this);

            // Also add current document to forgotten universe if we have no clues left and we don't have a name
            home.Relocate(this);
        }
コード例 #14
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ファイル: DownloadManager.cs プロジェクト: abd0ahmed/xeus
            public DownloadItemInfo GetInfo(Clue metadata)
            {
                Container <DownloadItemInfo> container;

                if (!_downloadItemInfos.TryGetValue(metadata, out container))
                {
                    return(null);
                }

                container.UpdateTime = DateTime.UtcNow;

                return(container.Value);
            }
コード例 #15
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ファイル: DownloadManager.cs プロジェクト: abd0ahmed/xeus
            public void Remove(Clue metadata)
            {
                Container <DownloadItemInfo> container;

                if (!_downloadItemInfos.TryGetValue(metadata, out container))
                {
                    return;
                }

                _downloadItemInfos.Remove(metadata);

                this.OnRemove(container.Value);
            }
コード例 #16
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 private void OnDetectiveRemarkStart(Clue clue)
 {
     if (clue != null && clue.isJournalEntry)
     {
         switch (clue.type)
         {
         case Clue.TypeOfClue.Evidence:
             SetEventTrigger(InstantiateButton(clue.title, buttonParentEvidence, clue));
             DisplayInfo(clue);
             break;
         }
     }
 }
コード例 #17
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ファイル: ClueSensor.cs プロジェクト: TanookiVerde/Detetive2D
    private void OnTriggerExit2D(Collider2D collision)
    {
        Clue clue = collision.gameObject.GetComponent <Clue>();

        if (clue != null)
        {
            if (clue.GetCase() == InvestigationManager.me.currentCase)
            {
                collidingClues.Remove(collision.gameObject.GetComponent <Clue>());
                VerbUI.Hide(VerbType.INVESTIGATE);
            }
        }
    }
コード例 #18
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 public void SelectClue(Clue clue, UIPanel panel)
 {
     if (panel == m_HorizontalCluePanel)
     {
         m_VerticalCluePanel.ClearSelected();
     }
     else
     {
         m_HorizontalCluePanel.ClearSelected();
     }
     m_HelpPanel.SelectedClue      = clue;
     m_ButtonPanel.HideClueEnabled = clue != null;
 }
コード例 #19
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        /// <summary>Builds the clues.</summary>
        /// <param name="context">The context.</param>
        /// <param name="query">The query.</param>
        /// <param name="result">The result.</param>
        /// <param name="request">The request.</param>
        /// <returns>The clues.</returns>
        public override IEnumerable <Clue> BuildClues(ExecutionContext context, IExternalSearchQuery query, IExternalSearchQueryResult result, IExternalSearchRequest request)
        {
            var resultItem = result.As <CompanyNew>();

            var code = new EntityCode(EntityType.Organization, GetCodeOrigin(), resultItem.Data.company_number);

            var clue = new Clue(code, context.Organization);

            clue.Data.OriginProviderDefinitionId = Id;

            PopulateMetadata(clue.Data.EntityData, resultItem.Data);
            yield return(clue);
        }
コード例 #20
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        // Returns whether the given string in any means matches any clue, processed in lower case
        public bool IsPartialCLue(string partialString)
        {
            Clue compareClue = new Clue(partialString);

            foreach (Clue clue in Clues)
            {
                if (clue.Contains(compareClue))
                {
                    return(true);
                }
            }
            return(false);
        }
コード例 #21
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        public override IEnumerable <Clue> BuildClues(ExecutionContext context, IExternalSearchQuery query, IExternalSearchQueryResult result, IExternalSearchRequest request)
        {
            var resultItem = result.As <User>();

            var code = GetOriginEntityCode(resultItem);

            var clue = new Clue(code, context.Organization);

            PopulateMetadata(clue.Data.EntityData, resultItem);

            // If necessary, you can create multiple clues and return them.

            return(new[] { clue });
        }
コード例 #22
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ファイル: DownloadManager.cs プロジェクト: abd0ahmed/xeus
        public void Reset(Clue metadata, string path)
        {
            lock (_lockObject)
            {
                var info = _downloadItemInfoManager.GetInfo(metadata, path);
                if (info == null)
                {
                    return;
                }

                this.Remove(metadata, path);
                this.Add(metadata, path, info.MaxLength);
            }
        }
コード例 #23
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 private void OnDetectiveRemarkStart(Clue clue)
 {
     if (clue != null)
     {
         if (clue.ID == "irrelevant")
         {
             Clue randomClue =
                 Resources.Load <Clue>("IrrelevantRemarks/irrelevant_remark_" + RandomGenerator.currentRandomInt);
             DisplayText(randomClue.detectiveRemarkText);
             return;
         }
         DisplayText(clue.detectiveRemarkText);
     }
 }
コード例 #24
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        private static void MethodDoingSomethingWithClue(Clue clue)
        {
            // This is your opportunity to add custom actions for clue processing testing
            //var info = clue.Serialize(); // this outputs the full data of the clue. Useful for debugging.

            //var data = clue.Serialize();
            //var path = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
            //Directory.CreateDirectory(string.Format("{0}\\ClueData", path));
            //File.WriteAllText(string.Format("{0}\\ClueData\\{1}.txt", path, clue.Id), data);

            var info = clue.OriginEntityCode.Value; //Just outputs the ID of the clue

            System.Console.WriteLine(info);
        }
コード例 #25
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        private void DebugDumpClueToDisk(Clue clue, string directory)
        {
            Func <string, string> replace = input =>
            {
                if (input == null)
                {
                    return(string.Empty);
                }

                var chars = Path.GetInvalidFileNameChars().Union(Path.GetInvalidFileNameChars()).Union(new[] { '\\', '/' });

                var result = chars.Aggregate(input, (current, c) => current.Replace(c.ToString(CultureInfo.InvariantCulture), "-"));

                if (result.Length > 50)
                {
                    result = result.Substring(0, 50);
                }

                return(result);
            };

            try
            {
                var serialized = clue.Serialize();
                var file       = directory +
                                 replace(clue.Data.EntityData.EntityType.ToString()) +
                                 " - " +
                                 replace(clue.Data.EntityData.Name) +
                                 " - " +
                                 clue.Id +
                                 ".clue.xml";

                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }

                if (File.Exists(file))
                {
                    File.Delete(file);
                }

                using (var writer = File.CreateText(file))
                    writer.Write(serialized);
            }
            catch (Exception ex)
            {
                _output.WriteLine("Could not dump clue to disk: " + ex.Message, ex);
            }
        }
コード例 #26
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        public void PrintInventoryTest()
        {
            Player player = CreatePlayerCharacter();

            using (StringWriter consoleOutput = new StringWriter())
            {
                Console.SetOut(consoleOutput);
                player.Inventory = new List <BaseObject>();
                Clue clue = new Clue("Red pants", "very nice pants");
                player.Inventory.Add(clue);
                player.PrintInventory();
                Assert.IsTrue(consoleOutput.ToString().Contains($"{clue.Name} {clue.Description}"));
            }
        }
コード例 #27
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    public void OpenDetailUI(Clue clue)
    {
        if (!isDetail)
        {
            isDetail = true;

            nameText.text                    = clue.name;
            explainText.text                 = clue.explain;
            detailImageSprite.sprite         = clue.clueImage;
            detailImageSprite.preserveAspect = true;

            detailUI.SetActive(isDetail);
        }
    }
コード例 #28
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ファイル: WarningBox.cs プロジェクト: yazici/Grey-Infection
        public override void Initialize()
        {
            base.Initialize();

            box          = new Sprite(Manager.Graphics.LoadTexture(@"GameUI\EndGame\main1"));
            box.Center   = true;
            box.Location = Helper.PointToVector2(Manager.Graphics.ScreenBounds.Center);

            contentText = Session.Strings["gameover_message"];
            currentChar = 0;

            title = new Label();
            title.Initialize();
            title.Center   = true;
            title.Caption  = Session.Strings["gameover_warningtitle"];
            title.Location = new Vector2(Manager.Graphics.ScreenSafeArea.Center.X, Manager.Graphics.ScreenSafeArea.Center.Y - 170);
            title.Scale    = 1.5f;

            warningContent = new Label();
            warningContent.Initialize();
            warningContent.SmallFont = true;
            warningContent.Caption   = "";
            warningContent.Location  = new Vector2(Manager.Graphics.ScreenSafeArea.X + 250, Manager.Graphics.ScreenSafeArea.Y + 210);
            warningContent.Scale     = 0.9f;

            Manager.Graphics.LoadTexture(@"Clues\msc_281x282");
            clue1          = new Clue();
            clue1.Texture  = "msc_281x282";
            clue1.Location = new Vector2(144, 380);

            Manager.Graphics.LoadTexture(@"Clues\msc_281x282b");
            clue2          = new Clue();
            clue2.Texture  = "msc_281x282b";
            clue2.Location = new Vector2(250, 60);

            Manager.Graphics.LoadTexture(@"Clues\msc_281x282c");
            clue3          = new Clue();
            clue3.Texture  = "msc_281x282c";
            clue3.Location = new Vector2(848, 200);

            typing = new SoundPlayer[4];
            for (int i = 0; i < 4; i++)
            {
                typing[i] = new SoundPlayer(@"Audio\FX\typing0" + i);
            }

            timer = new Timer();

            ZOrder = -999999999;
        }
コード例 #29
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        public IActionResult AddTournamentSubscriberGameAnswerAttempt(Guid tournamentid, Guid subscriberid, Guid gameid, Guid id, [FromBody] AnswerAttemptUpdateModel answerAttempt)
        {
            // Get the tournament
            Tournament tournament = this.TournamentRepository.Get(tournamentid);

            if (tournament == null)
            {
                return(NotFound());
            }
            Subscriber subscriber = this.TournamentRepository.GetSubscriber(tournamentid, subscriberid);

            if (subscriber == null)
            {
                return(NotFound());
            }

            Game tournamentGame = this.TournamentRepository.GetGame(tournamentid, gameid);

            if (tournamentGame == null)
            {
                return(NotFound());
            }

            // Reject any answer to a game that not in play
            if (tournament.InplayGameId != tournamentGame.Id)
            {
                return(BadRequest());
            }

            Clue clue = tournamentGame.Clues.FirstOrDefault(x => x.Id == id);

            if (clue == null)
            {
                return(NotFound());
            }

            // Check the answer
            int  score;
            bool isCorrect = this.GameLogic.EvaluateSubscriberAnswer(answerAttempt.Answer, clue, out score);

            // Records the answer attempt and score
            this.TournamentRepository.UpdateSubscriberGameResult(tournamentid, subscriberid, gameid, clue.Id, answerAttempt.Answer, score);

            if (isCorrect)
            {
                return(Ok());
            }

            return(BadRequest());
        }
コード例 #30
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        public int GetNumGivenClues()
        {
            int iCount = 0;

            for (int i = 0; i < m_Clues.Count; i++)
            {
                Clue c = m_Clues[i];
                if (c.m_Type == eClueType.Given)
                {
                    iCount++;
                }
            }
            return(iCount);
        }
コード例 #31
0
ファイル: ZebraPuzzle.cs プロジェクト: mikedamay/Exercism
    /// <summary>
    /// This relies on the commutative property of this operation.
    /// clueA, clueB must have the same effect as clueB, clueA
    /// </summary>
    /// <param name="clueA">kind of the principal clue</param>
    /// <param name="clueB">kind of the secondary clue</param>
    /// <returns></returns>
    private static (Change, Clue) MakeDirectInference(Clue clueA, Clue clueB)
    {
        bool AreIncompatibleClues(Clue a, Clue b)
        {
            foreach (int idx in new[]
            {
                AttributeType.Color, AttributeType.Nationality, AttributeType.Pet, AttributeType.Drink,
                AttributeType.Smoke, AttributeType.Position
            })
            {
                if (IsResolvedAttribute(a.attributes[idx]) && IsResolvedAttribute(b.attributes[idx]) &&
                    a.attributes[idx] != b.attributes[idx])
                {
                    return(true);
                }
            }

            return(false);
        }

        if (clueA == clueB)
        {
            return(Change.None, clueA);
        }

        for (int ii = 0; ii < clueA.attributes.Length; ii++)
        {
            if (IsResolvedAttribute(clueA.attributes[ii]) && clueA.attributes[ii] == clueB.attributes[ii])
            {    // hurah! 2 different clues with the same attribute
                continue;
            }

            if (IsResolvedAttribute(clueA.attributes[ii]) && IsResolvedAttribute(clueB.attributes[ii]))
            {    // 2 different clues where each has already resolved this attribute
                continue;
            }
            else if (IsResolvedAttribute(clueB.attributes[ii]) && AreIncompatibleClues(clueA, clueB))
            {
                // one of the attributes is confirmed so we can eliminate that from the other clue
                (bool modified, Clue resultClue) = CombineAttributes(clueA, clueB, ii);
                if (modified)
                {
                    return(Change.Enhanced, resultClue);
                }
            }
        }

        return(Change.None, clueA);
    }
コード例 #32
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ファイル: ZebraPuzzle.cs プロジェクト: mikedamay/Exercism
    private static void Infer(ISet <Clue> clues)
    {
        ISet <Clue> cluesIn  = clues;
        ISet <Clue> cluesOut = new HashSet <Clue>();
        ISet <Clue> combined = new HashSet <Clue>();
        bool        somethingGoodHappened = true;

        while (somethingGoodHappened)
        {
            somethingGoodHappened = false;
            combined.Clear();
            cluesOut.Clear();
            foreach (Clue clueA in cluesIn)
            {
/*
 *              if (combined.Contains(clueA))
 *                  break;
 */
                Clue resultClue = new Clue();
                foreach (var clueB in cluesIn)
                {
                    Change modified;
                    (modified, resultClue) = MakeDirectInference(clueA, clueB);
                    if (modified != Change.None)
                    {
                        if (modified == Change.Combined)
                        {
                            combined.Add(clueB);
                        }
                        somethingGoodHappened = true;
                        break;
                    }
                }
                cluesOut.Add(resultClue);
                // we allow this to be updated twice with the same clue
                // we rely on the commutative property of MakeDirectInference
            }

            bool modifiedn = false;
            (modifiedn, cluesOut) = InferNeighbours(cluesOut);
            if (modifiedn)
            {
                somethingGoodHappened = true;
            }

            (_, cluesOut) = CombineMatchingClues(cluesOut);
            cluesIn       = new HashSet <Clue>(cluesOut);
        }
    }
コード例 #33
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        /// <summary>Builds the clues.</summary>
        /// <param name="context">The context.</param>
        /// <param name="query">The query.</param>
        /// <param name="result">The result.</param>
        /// <param name="request">The request.</param>
        /// <returns>The clues.</returns>
        public override IEnumerable <Clue> BuildClues(ExecutionContext context, IExternalSearchQuery query, IExternalSearchQueryResult result, IExternalSearchRequest request)
        {
            var resultItem = result.As <Person>();

            var code = this.GetOriginEntityCode(resultItem);

            var clue = new Clue(code, context.Organization);

            clue.Data.OriginProviderDefinitionId = this.Id;

            this.PopulateMetadata(clue.Data.EntityData, resultItem);
            this.DownloadPreviewImage(context, resultItem.Data.avatar, clue);

            return(new[] { clue });
        }
コード例 #34
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        public async Task <IActionResult> OnGetAsync(int?id)
        {
            if (id == null)
            {
                return(NotFound());
            }

            Clue = await _context.Clue.FirstOrDefaultAsync(m => m.ID == id);

            if (Clue == null)
            {
                return(NotFound());
            }
            return(Page());
        }
コード例 #35
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        /// <summary>
        /// Add a clue for a doorId at requested room / vertex.
        /// No checks and no updates to the dependency graph.
        /// </summary>
        /// <param name="room"></param>
        /// <param name="doorId"></param>
        private Clue BuildAndAddClueToMap(int room, Door thisDoor, Objective thisObjective)
        {
            //Find the possible rooms that this clue could be placed in the real map
            var possibleRooms = mapNoCycles.roomMappingNoCycleToFullMap[room];

            Clue newClue;
            if (thisDoor != null)
                newClue = new Clue(thisDoor, possibleRooms);
            else
                newClue = new Clue(thisObjective, possibleRooms);

            List<Clue> clueListAtVertex;
            clueMap.TryGetValue(room, out clueListAtVertex);

            if (clueListAtVertex == null)
            {
                clueMap[room] = new List<Clue>();
            }

            clueMap[room].Add(newClue);

            return newClue;
        }
コード例 #36
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 public SolutionEngine(Clue clue)
 {
     Clue = clue;
 }
コード例 #37
0
ファイル: Clue.cs プロジェクト: scichelli/RegexPlayground
 public bool Equals(Clue other)
 {
     if (ReferenceEquals(null, other)) return false;
     if (ReferenceEquals(this, other)) return true;
     return Equals(other.Prompt, Prompt) && other.ShouldMatch.Equals(ShouldMatch);
 }
コード例 #38
0
ファイル: ClueHolder.cs プロジェクト: m2relevo/MoarProcJam
    // Use this for initialization
    void Start()
    {
        objClues = GameObject.FindGameObjectsWithTag ("Clue");
        for (int i = 0; i<objClues.Length; i++)
        {
            Clues[i] = new Clue{};
        /*Random gen = new Random ();
            int prob = gen.Next(100);
            if(prob < 50)//tweak depending on number of clues.
                ranUsed = true;
            else if(prob>=50)
                ranUsed = false;*/

            Clues[i].clue = objClues[i];
            Clues[i].attribute = dialogue.Attribute[int.Parse (objClues[i].name)];
            Clues[i].evidence = dialogue.Evidence[int.Parse(objClues[i].name)];
            Clues[i].used = ranUsed;
            Clues[i].found = false;
        }
    }
コード例 #39
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ファイル: CluePanel.cs プロジェクト: ErraticUnicorn/MOSH
 public ClueEntry(Clue p_clue, bool p_selected)
     : base((p_selected ? "  " : "") + p_clue.m_name)
 {
     m_clue = p_clue;
 }
コード例 #40
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	//Creates a clue using the base definition of an item listed in the database
	//and from the killer's attributes
	private Clue ItemToClue(Item a_item) {
		Clue clue = new Clue ();
		clue.item = a_item;
		//fill in clue.attributes with the killer's info.
		return clue;
	}
コード例 #41
0
    public void AddClueToInventory(Clue a_clue) {
        clueInventory.Add(a_clue);
        Debug.Log("Clue Added!");
		Debug.Log(a_clue);
    }
コード例 #42
0
 public SolutionEngineAnagramType(IAnagramDictionary dictionary, Clue clue)
     : base(clue)
 {
     anagramDictionary = dictionary;
 }