public void InitCloudProviders() { List <StorageID> lstCloud = new List <StorageID>(CurrentUser.AvailableCloudProviders); StorageID defaultStorage = CurrentUser.BestCloudStorage; foreach (StorageID sid in lstCloud) { cmbDefaultCloud.Items.Add(new ListItem(CloudStorageBase.CloudStorageName(sid), sid.ToString()) { Selected = defaultStorage == sid }); } pnlDefaultCloud.Visible = lstCloud.Count > 1; // only show a choice if more than one cloud provider is set up mvDropBoxState.SetActiveView(lstCloud.Contains(StorageID.Dropbox) ? vwDeAuthDropbox : vwAuthDropBox); mvGDriveState.SetActiveView(lstCloud.Contains(StorageID.GoogleDrive) ? vwDeAuthGDrive : vwAuthGDrive); mvOneDriveState.SetActiveView(lstCloud.Contains(StorageID.OneDrive) ? vwDeAuthOneDrive : vwAuthOneDrive); locAboutCloudStorage.Text = Branding.ReBrand(Resources.Profile.AboutCloudStorage); lnkAuthDropbox.Text = Branding.ReBrand(Resources.Profile.AuthorizeDropbox); lnkDeAuthDropbox.Text = Branding.ReBrand(Resources.Profile.DeAuthDropbox); locDropboxIsAuthed.Text = Branding.ReBrand(Resources.Profile.DropboxIsAuthed); lnkAuthorizeGDrive.Text = Branding.ReBrand(Resources.Profile.AuthorizeGDrive); lnkDeAuthGDrive.Text = Branding.ReBrand(Resources.Profile.DeAuthGDrive); locGoogleDriveIsAuthed.Text = Branding.ReBrand(Resources.Profile.GDriveIsAuthed); lnkAuthorizeOneDrive.Text = Branding.ReBrand(Resources.Profile.AuthorizeOneDrive); lnkDeAuthOneDrive.Text = Branding.ReBrand(Resources.Profile.DeAuthOneDrive); locOneDriveIsAuthed.Text = Branding.ReBrand(Resources.Profile.OneDriveIsAuthed); rblCloudBackupAppendDate.SelectedValue = CurrentUser.OverwriteCloudBackup.ToString(CultureInfo.InvariantCulture); }
public void DeployLinuxServerS3(string BuildVersion) { string BuildBaseDir = CommandUtils.CombinePaths( BuildPatchToolStagingInfo.GetBuildRootPath(), GameName, BuildVersion ); string LinuxServerBaseDir = CommandUtils.CombinePaths(BuildBaseDir, "LinuxServer"); string ServerZipFilePath = CommandUtils.CombinePaths(BuildBaseDir, "LinuxServer.zip"); if (CommandUtils.FileExists_NoExceptions(ServerZipFilePath)) { CommandUtils.Log("Skipping creating server zip file {0}, as it already exists.", ServerZipFilePath); } else { CommandUtils.Log("Compressing Linux server binaries to {0}", ServerZipFilePath); CommandUtils.ZipFiles(ServerZipFilePath, LinuxServerBaseDir, new FileFilter(FileFilterType.Include)); CommandUtils.Log("Completed compressing Linux server binaries."); } S3Configuration S3Config = new S3Configuration(this); CloudStorageBase S3 = S3Config.GetConnection(); string S3Filename = string.Format("LinuxServer-{0}.zip", Changelist); bool bSuccess = false; int Retries = 0; int MaxRetries = 5; do { CommandUtils.Log("Uploading server binaries zip file to Amazon S3 bucket {0}.", S3BucketName); bSuccess = S3.PostFile(S3BucketName, S3Filename, ServerZipFilePath, "application/zip").bSuccess; if (!bSuccess) { bool bDoRetry = Retries + 1 < MaxRetries; CommandUtils.LogWarning("Failed to post server binaries to S3 (attempt {0} of {1}). {2}.", Retries + 1, MaxRetries, bDoRetry ? "Sleeping for ten seconds before retrying" : "Not retrying" ); if (bDoRetry) { Thread.Sleep(10000); } } } while (!bSuccess && Retries++ < MaxRetries); if (!bSuccess) { throw new AutomationException("Could not upload server binaries to S3."); } CommandUtils.Log("Server binaries uploaded successfully to S3."); }
public CloudStorageBase GetConnection() { if (Connection == null) { lock (m_lock) { if (Connection == null) { Connection = CloudStorageBase.GetByName("GameServerManager"); Dictionary <string, object> CloudConfiguration = new Dictionary <string, object> { { "CredentialsFilePath", CredentialsFilePath }, { "CredentialsKey", CredentialsKey }, { "AWSRegion", AWSRegion } }; Connection.Init(CloudConfiguration); } } } return(Connection); }
protected void ckGroupByMonth_CheckedChanged(object sender, EventArgs e) { CloudStorageBase.SetUsesFlatHierarchy(CurrentUser, !ckGroupByMonth.Checked); }