public CloudSettingsForm(CloudSettings settings) { Controls.Add(new Button { Text = "OK", DialogResult = DialogResult.OK, Dock = DockStyle.Bottom }); var layout = new TableLayoutPanel(); var layouterBox = CreateTypeComboBox <ICloudLayouter>(); layouterBox.Location = new Point(40, 40); Controls.Add(layouterBox); layouterBox.SelectedValueChanged += (s, a) => settings = settings.WithLayouter(layouterBox.SelectedText); var counterBox = CreateTypeComboBox <IWordsCounter>(); counterBox.Location = new Point(40, 80); //TODO should use layouters Controls.Add(counterBox); counterBox.SelectedValueChanged += (s, a) => settings = settings.WithCounter(counterBox.SelectedText); var weightBox = CreateTypeComboBox <IWeightScaler>(); weightBox.Location = new Point(40, 120); Controls.Add(weightBox); weightBox.SelectedValueChanged += (s, a) => settings = settings.WithScaler(weightBox.SelectedText); }
public CircularCloudLayouter(CloudSettings cloudSettings) { this.cloudSettings = cloudSettings; corners.Add(0, new HashSet <Point> { cloudSettings.Center }); }
public override void OnInspectorGUI() { settings = (CloudSettings)target; tab = GUILayout.Toolbar(tab, new string[] { "Noise", "Ray-March", "Lighting", "Movement" }); switch (tab) { case 0: DrawNoiseMenu(); break; case 1: DrawRayMarchMenu(); break; case 2: DrawLightingMenu(); break; case 3: DrawMovementMenu(); break; } SceneView.RepaintAll(); }
/// <summary> /// Initializes a new instance of the <see cref="Account" /> class. /// </summary> public Account(CloudSettings settings, Credentials credentials) { Credentials = credentials; WebRequest.DefaultWebProxy.Credentials = CredentialCache.DefaultCredentials; RequestRepo = new RepoFabric(settings, credentials) .Create(); }
public void SetUp() { defaultCenter = new Point(0, 0); cloudSettingsProvider = A.Fake <ICloudSettingsProvider>(); var defaultCloudSettings = new CloudSettings { SpiralFactor = 1 / Math.PI, Size = new Size(1024, 1024) }; A.CallTo(() => cloudSettingsProvider.CloudSettings).Returns(defaultCloudSettings); defaultLayouter = new CircularCloudLayouter(cloudSettingsProvider, defaultCenter); defaultSize = new Size(10, 5); }
public static void Main(string[] args) { var container = new ContainerBuilder(); container.RegisterType <NewFileAction>().As <IGuiAction>(); container.RegisterType <SaveImageAction>().As <IGuiAction>(); container.RegisterType <DrawingSettingsAction>().As <IGuiAction>(); container.RegisterType <ClouderSettingsAction>().As <IGuiAction>(); container.RegisterType <CloudProcessor>().AsSelf().SingleInstance(); container.Register(c => CloudSettings.Default()).AsSelf(); container.Register(c => DrawingSettings.Default()).AsSelf(); container.RegisterType <MainForm>().AsSelf(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); try { Application.Run(container.Build().Resolve <MainForm>()); } catch (Exception e) { MessageBox.Show(e.ToString()); } }
public RepoFabric(CloudSettings settings, Credentials credentials, IWebProxy proxy) { _settings = settings; _credentials = credentials; _proxy = proxy; }
/// <summary> /// Get the parameters for overriding the main directional light cookie for one frame. /// </summary> /// <param name="settings">Current cloud settings.</param> /// <param name="cookieParams">Overriden values for cookie parameters.</param> /// <returns>True if the cookie should be overriden and RenderSunLightCookie should be called.</returns> public virtual bool GetSunLightCookieParameters(CloudSettings settings, ref CookieParameters cookieParams) { return(false); }
public static int Upload(UploadOptions cmdoptions) { string user = cmdoptions.Login; string password = cmdoptions.Password; string listname = cmdoptions.FileList; string targetpath = cmdoptions.Target; if (targetpath.StartsWith(@"\\\")) { targetpath = Regex.Replace(targetpath, @"\A\\\\\\.*?\\.*?\\", @"\"); } targetpath = WebDavPath.Clean(targetpath); var settings = new CloudSettings { TwoFaHandler = null, Protocol = Protocol.WebM1Bin }; var credentials = new Credentials(user, password); var cloud = new Cloud(settings, credentials); using (var file = new StreamReader(listname)) { string line; while ((line = file.ReadLine()) != null) { System.Console.WriteLine($"Source: {line}"); var fileInfo = new FileInfo(line); string targetfile = WebDavPath.Combine(targetpath, fileInfo.Name); System.Console.WriteLine($"Target: {targetfile}"); using (var source = System.IO.File.Open(line, FileMode.Open, FileAccess.Read, FileShare.Read)) { var hasher = new MailRuSha1Hash(); hasher.Append(source); var hash = hasher.HashString; if (cloud.AddFile(hash, targetfile, fileInfo.Length, ConflictResolver.Rename).Result.Success) { System.Console.WriteLine("Added by hash"); } else { source.Seek(0, SeekOrigin.Begin); var buffer = new byte[64000]; long wrote = 0; using (var target = cloud.GetFileUploadStream(WebDavPath.Combine(targetfile, fileInfo.Name), fileInfo.Length).Result) { int read; while ((read = source.Read(buffer, 0, buffer.Length)) > 0) { target.Write(buffer, 0, read); wrote += read; System.Console.Write($"\r{wrote / fileInfo.Length * 100}%"); } } } System.Console.WriteLine(" Done."); //source.CopyTo(target); } } } return(0); }
static void Main(string[] args) { var cmdArguments = Parser.Default.ParseArguments <CommandLineOptions>(args); var exitCode = cmdArguments .MapResult( options => { var settings = new CloudSettings { Protocol = options.Protocol }; var repoFabric = new RepoFabric(settings, new Credentials(string.Empty, string.Empty)); var repo = repoFabric.Create(); var cards = new List <string>(); cards.AddRange(options.Files); foreach (string filelist in options.Filelists) { if (!string.IsNullOrEmpty(filelist)) { if (!File.Exists(filelist)) { throw new FileNotFoundException($"List file not found {filelist}"); } using (TextReader reader = File.OpenText(filelist)) { string line; while (!string.IsNullOrEmpty(line = reader.ReadLine())) { cards.Add(line); } } } } foreach (var card in cards) { string pattern = Path.GetFileName(card); string path = card.Substring(0, card.Length - pattern.Length); string absPath = Path.GetFullPath(string.IsNullOrEmpty(path) ? "." : path); // "Illegal characters in path" exception for wildcard on .Net48 //string absPathWithFilename = Path.GetFullPath(card); //string absPath = Path.GetDirectoryName(string.IsNullOrEmpty(path) ? "." : path); string[] filenames = Directory.GetFiles(absPath, pattern, options.IsRecursive ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly); foreach (var filename in filenames) { var hasher = repo.GetHasher(); long size; using (FileStream fs = File.OpenRead(filename)) { hasher.Append(fs); size = fs.Length; } string hashString = hasher.Hash.ToString(); Console.WriteLine($"{hashString}\t{hasher.Name}\t{size}\t{filename}"); //Console.WriteLine($"{filename}" ); } } return(0); }, errors => 1); if (exitCode > 0) { Environment.Exit(exitCode); } }
public ClouderSettingsAction(CloudSettings settings, CloudProcessor imageProcessor) { this.settings = settings; this.imageProcessor = imageProcessor; }
public RepoFabric(CloudSettings settings, Credentials credentials) { _settings = settings; _credentials = credentials; }
public SmartAlbumController(IOptions <CloudSettings> options) { CloudSettings = options.Value; }
public void RecreateImage(CloudSettings newSettings) { cloudSettings = newSettings; RecreateImage(); }
/// <summary> /// HDRP calls this function once every frame where GetSunLightCookieParameters returns true. /// Implement it if your CloudRenderer needs to render a texture to use for the light cookie (for example for cloud shadow rendering). /// </summary> /// <param name="settings">Current cloud settings.</param> /// <param name="sunLight">The main directional light of the scene.</param> /// <param name="cmd">Command buffer used for rendering.</param> public virtual void RenderSunLightCookie(CloudSettings settings, Light sunLight, CommandBuffer cmd) { }
void Awake () { _instance = this; }
void Awake() { _instance = this; }
public void GenerateClouds(int width, int height, CloudSettings cloudSettings) { int cloudPadding = 3; if (cloudPrefab != null && cloudSettings.cloudCentroids > 0 && cloudSettings.cloundCount > 0) { Vector2[] cloudCentroids = new Vector2[cloudSettings.cloudCentroids]; Vector2[] clouds = new Vector2[cloudSettings.cloundCount]; for (int i = 0; i < cloudCentroids.Length; i++) { cloudCentroids[i] = new Vector2(Random.value, Random.value); } for (int i = 0; i < cloudSettings.cloundCount; i++) { int index = Random.Range(0, cloudCentroids.Length - 1); clouds[i] = cloudCentroids[index] + (Random.insideUnitCircle + Vector2.one) / 2 * cloudSettings.cloudDensity; } Texture2D waterMaskTexture = new Texture2D(width, height, TextureFormat.RGBA32, false); waterMaskTexture.filterMode = FilterMode.Point; waterMaskTexture.SetPixels(new Color[width * height]); waterMaskTexture.Apply(); for (int k = 0; k < cloudTextures.Length * cloudPadding; k++) { Texture2D cloudLayerTexture = new Texture2D(width, height, TextureFormat.RGBA32, false); cloudLayerTexture.filterMode = FilterMode.Point; Color[] cloudColors = cloudTextures[k / cloudPadding].GetPixels(); Color[] colors = new Color[width * height]; for (int i = 0; i < clouds.Length; i++) { for (int j = 0; j < cloudColors.Length; j++) { if (cloudColors[j].a == 0) { continue; } int localX = j % cloudTextures[k / cloudPadding].width; int localY = j / cloudTextures[k / cloudPadding].width; int x = ((int)((clouds[i].x * width) % width) + localX) % width; int y = ((int)((clouds[i].y * height) % height) + localY) % height; int index = x * width + y; colors[index] = cloudColors[j] * cloudSettings.cloudTint.Evaluate(k / (float)(cloudTextures.Length * cloudPadding)); } } cloudLayerTexture.SetPixels(colors); cloudLayerTexture.Apply(); CelestialBodyLayer cloud = Instantiate(planetLayerPrefab, transform).GetComponent <CelestialBodyLayer>(); cloud.gameObject.name = "Cloud Layer " + k; cloud.Configure(k, cloudLayerTexture, waterMaskTexture, celestialBodySettings.shapeSettings, celestialBodySettings.colorSettings); //TODO fix to be better cloud.radius = cloudSettings.cloudRadiusStart + cloudSettings.cloudRadiusChange * k; cloud.allowRotate = true; cloud.transform.localPosition = new Vector3(0, 0.01f * k + 0.01f * celestialBodySettings.colorSettings.layers, 0); cloud.tint = cloudSettings.cloudTint.Evaluate(k / (cloudTextures.Length * cloudPadding)); cloud.shadowColor = new Color(0.05288889f, 0.04848149f, 0.119f); } } }
public CloudProcessor(CloudSettings initialCloudSettings, DrawingSettings initialDrawingSettings) { cloudSettings = initialCloudSettings; drawingSettings = initialDrawingSettings; }