public void Save() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/toad.dat"); bf.Serialize(file, PlayerData); file.Close(); // Debug.Log(string.Format("Game saved with score {0}", PlayerData.bestScore)); CloudSavedGame.OpenSavedGameThenSave(); }
// Called after each Google Play Games authentication attempt public void AuthenticationCallback(bool success) { if (success) { Debug.Log("Play Games Authentication SUCCEEDED"); DisplayLogoutButton(); CloudSavedGame.OpenSavedGameThenLoad(); } else { Debug.Log("Play Games Authentication FAILED"); DisplayLoginButton(); } }