private void OnCloudUpdate(CloudRecognizerBaseBehaviour cloud, Status status, List <ImageTarget> targets) { if (status != Status.Success && status != Status.Fail) { Debug.LogWarning("cloud: " + status); } if (!trackerBehaviour) { return; } foreach (var imageTarget in targets) { if (uids.Contains(imageTarget.Uid)) { continue; } Debug.Log("New Cloud Target.uid: " + imageTarget.Uid + "(imageTarget.Name:" + imageTarget.Name + ")" + "(imageTarget.MetaData:" + imageTarget.MetaData + ")"); //byte[] bytes = Convert.FromBase64String(imageTarget.MetaData); //string s = System.Text.Encoding.GetEncoding("utf-8").GetString(bytes); //Debug.Log("metaUrl:" + s); //创建ImageTarget uids.Add(imageTarget.Uid); //从后台获取数据 App.MgrPost.Load(imageTarget, InitVideoCardTarget); } }
private void OnCloudUpdate(CloudRecognizerBaseBehaviour cloud, Status status, List <ImageTarget> targets) { if (status != Status.Success && status != Status.Fail) { Debug.LogWarning("Cloud: " + status); } if (!trackerBehaviour) { return; } foreach (var imageTarget in targets) { if (uids.Contains(imageTarget.Uid)) { continue; } Debug.Log("New Cloud Target: " + imageTarget.Uid + "(" + imageTarget.Name + ")"); uids.Add(imageTarget.Uid); var target = new GameObject(); target.transform.name = "VideoPlayerParent"; var targetBehaviour = target.AddComponent <VideoImageTargetBehaviour>(); if (!targetBehaviour.SetupWithTarget(imageTarget)) { continue; } targetBehaviour.Bind(trackerBehaviour); var videoPlayer = Instantiate(videoPlayerPrefab); videoPlayer.transform.parent = target.transform; videoPlayer.transform.localPosition = Vector3.zero; videoPlayer.transform.localScale = new Vector3(targetBehaviour.Size.x / Mathf.Max(targetBehaviour.Size.x, targetBehaviour.Size.y), 1f, 1f); if (SaveNewTarget) { var thread = new Thread(SaveRunner) { Priority = System.Threading.ThreadPriority.BelowNormal }; thread.Start(imageTarget); } } }
private void OnCloudUpdate(CloudRecognizerBaseBehaviour cloud, Status status, List <ImageTarget> targets) { if (status != Status.Success && status != Status.Fail) { Debug.LogWarning("cloud: " + status); } if (!trackerBehaviour) { return; } foreach (var imageTarget in targets) { if (uids.Contains(imageTarget.Uid)) { continue; } Debug.Log("New Cloud Target: " + imageTarget.Uid + "(" + imageTarget.Name + ")"); uids.Add(imageTarget.Uid); var gameObj = new GameObject(); var targetBehaviour = gameObj.AddComponent <SampleImageTargetBehaviour>(); if (!targetBehaviour.SetupWithTarget(imageTarget)) { continue; } targetBehaviour.Bind(trackerBehaviour); var gameObj2 = GameObject.CreatePrimitive(PrimitiveType.Cube); gameObj2.GetComponent <MeshRenderer>().material = Resources.Load("Materials/EasyAR") as Material; gameObj2.transform.parent = gameObj.transform; gameObj2.transform.localPosition = Vector3.up / 10; gameObj2.transform.localScale = new Vector3(targetBehaviour.Size.x / Mathf.Max(targetBehaviour.Size.x, targetBehaviour.Size.y) / 2, 1f / 5, targetBehaviour.Size.y / Mathf.Max(targetBehaviour.Size.x, targetBehaviour.Size.y) / 2); if (SaveNewTarget) { var thread = new Thread(SaveRunner) { Priority = System.Threading.ThreadPriority.BelowNormal }; thread.Start(imageTarget); } } }
private void OnCloudUpdate(CloudRecognizerBaseBehaviour cloud, Status status, List <ImageTarget> targets) { if (status != Status.Success && status != Status.Fail) { Debug.LogWarning("cloud: " + status); } if (!trackerBehaviour) { return; } Debug.Log(" ---------- " + targets.Count); foreach (var imageTarget in targets) { if (uids.Contains(imageTarget.Uid)) { continue; } Debug.Log("New Cloud Target: " + imageTarget.Uid + "(" + imageTarget.Name + ")"); uids.Add(imageTarget.Uid); var obj = new GameObject(imageTarget.Name); var targetBehaviour = obj.AddComponent <SampleImageTargetBehaviour>(); if (!targetBehaviour.SetupWithTarget(imageTarget)) { continue; } targetBehaviour.Bind(trackerBehaviour); if (SaveNewTarget) { var thread = new Thread(SaveRunner) { Priority = System.Threading.ThreadPriority.BelowNormal }; thread.Start(imageTarget); } } }