IEnumerator ItemEnable() { if (state == "enable" && !isDropBtn) { probabilityVar = ((float)UnityEngine.Random.Range(0, maxVal)) / maxVal; int posRan = UnityEngine.Random.Range(0, 11); bool isHave = true; while (isHave) { posRan = UnityEngine.Random.Range(0, 11); if (!plantPosIndex.Contains(posRan)) { isHave = false; } } if (plantPosIndex.Count <= 12) { if (probabilityVar <= 0.5f && probabilityVar > 0 && !plantName.Contains("NotTreeButRock")) { state = "disable"; tSeedButton.interactable = false; btColor.color = new Color32(152, 152, 152, 255); Debug.Log("아이템 대기시간"); int plantIDToInt = (int)PlantNameEnum.NotTreeButRock_Lv1; loginScript.Instance.UseItem("tsItem", itemNum); loginScript.Instance.ItemCountCheck("tsItem"); loginScript.Instance.UpdatePlantListTable("NotTreeButRock", plantIDToInt, "WaterEXP", posRan, 1, 0.0f, true); itemNumber = loginScript.tsGetItem; currentExp = loginScript.Exp; //_plantExpPanel.CallExpList(); yield return(new WaitForSeconds(3f)); state = "enable"; tSeedButton.interactable = true; btColor.color = new Color32(255, 255, 255, 255); //이게 안먹히네***************************************************** _cloudRecoTrackableEventHandler.CallRenewPlantList(); Debug.Log("꼬지모 생성!"); } else if (probabilityVar > 0.5f && !plantName.Contains("JustBamboo")) { state = "disable"; tSeedButton.interactable = false; btColor.color = new Color32(152, 152, 152, 255); Debug.Log("아이템 대기시간"); int plantIDToInt = (int)PlantNameEnum.JustBamboo_Lv1; loginScript.Instance.UseItem("tsfsItem", itemNum); loginScript.Instance.ItemCountCheck("tsItem"); loginScript.Instance.UpdatePlantListTable("JustBamboo", plantIDToInt, "WaterEXP", posRan, 1, 0.0f, true); //posNumber값을 8로준 이유는 8이 화분 딱 중앙임, 물론 랜덤랜지 해서 줘도 되긴함, 나중에 해당 자리에 식물이 잇는지 없는지 판단해서 넣는거 추가하면 좋을듯 itemNumber = loginScript.tsGetItem; currentExp = loginScript.Exp; //_plantExpPanel.CallExpList(); yield return(new WaitForSeconds(3f)); state = "enable"; tSeedButton.interactable = true; btColor.color = new Color32(255, 255, 255, 255); //이게 안먹히네***************************************************** _cloudRecoTrackableEventHandler.CallRenewPlantList(); Debug.Log("대나무 생성!"); } else { Debug.Log("Nothing Happened"); } } } if (isDropBtn) { loginScript.Instance.UseItem("tsItem", itemNum); loginScript.Instance.ItemCountCheck("tsItem"); } }
IEnumerator ItemEnable() { if (state == "enable" && !isDropBtn) { StartCoroutine(RenewPlantList()); probabilityVar = ((float)UnityEngine.Random.Range(0, maxVal)) / maxVal; int posRan = UnityEngine.Random.Range(0, 11); bool isHave = true; while (isHave) { posRan = UnityEngine.Random.Range(0, 11); if (!plantPosIndex.Contains(posRan)) { isHave = false; } } if (plantPosIndex.Count <= 12) { if (probabilityVar <= 0.5f && probabilityVar > 0) { //이미 식물 있으면 PoisonMushroom_R_Lv1[i] 형식으로 추가하고싶은데 그럴려면 where plantID = x; 형식으로 찾아서 카운트하는거 말고뭐가잇을까 //클라우드레코에서 받아와서 해도될거같다 //if () //{ //} //itemName 올릴경험치종류(= PlantList테이블의 필드명, WaterEXP, SunEXP, FertilizerEXP, NutrientEXP 중 하나) //UpdatePlantListTable(string userName, string plantName, string itemName, int posNumber, int level, float expAmount) //UpdatePlantListTable(string plantName, string itemName, int posNumber, int level, float expAmount) //테이블 필드는(PlantPos, PlantName, Lv, WaterEXP, SunEXP, FertilizerEXP, NutrientEXP) //////////////// loginScript말고 CloudRecoTrackableHandler에서 레벨이랑 위치 인덱스 가져와서 이미 있는건지 검사, 있는거면 다시 해주기 state = "disable"; sunSeedButton.interactable = false; btColor.color = new Color32(152, 152, 152, 255); Debug.Log("아이템 대기시간"); loginScript.Instance.UseItem("sfsItem", itemNum); loginScript.Instance.ItemCountCheck("sfsItem"); //int plantIDToInt = Convert.ToInt32(CloudRecoTrackableEventHandler.PlantNameEnum.PoisonMushroom_R_Lv1); int plantIDToInt = (int)PlantNameEnum.PoisonMushroom_R_Lv1; loginScript.Instance.UpdatePlantListTable("PoisonMushroom_R", plantIDToInt, "WaterEXP", posRan, 1, 0.0f, true); //posNumber값을 8로준 이유는 8이 화분 딱 중앙임, 물론 랜덤랜지 해서 줘도 되긴함, waterEXP준이유는 그냥 아무값이나 준거 //나중에 해당 자리에 식물이 잇는지 없는지 판단해서 넣는거 추가하면 좋을듯 itemNumber = loginScript.sfsGetItem; currentExp = loginScript.Exp; _plantExpPanel.CallExpList(); yield return(new WaitForSeconds(3f)); state = "enable"; sunSeedButton.interactable = true; btColor.color = new Color32(255, 255, 255, 255); //이게 안먹히네***************************************************** _cloudRecoTrackableEventHandler.CallRenewPlantList(); Debug.Log("빨간독버섯 생성!"); } else if (probabilityVar > 0.5f) { state = "disable"; sunSeedButton.interactable = false; btColor.color = new Color32(152, 152, 152, 255); Debug.Log("아이템 대기시간"); loginScript.Instance.UseItem("sfsItem", itemNum); loginScript.Instance.ItemCountCheck("sfsItem"); int plantIDToInt = (int)PlantNameEnum.PoisonMushroom_B_Lv1; loginScript.Instance.UpdatePlantListTable("PoisonMushroom_B", plantIDToInt, "WaterEXP", posRan, 1, 0.0f, true); //posNumber값을 8로준 이유는 8이 화분 딱 중앙임, 물론 랜덤랜지 해서 줘도 되긴함, 나중에 해당 자리에 식물이 잇는지 없는지 판단해서 넣는거 추가하면 좋을듯 itemNumber = loginScript.sfsGetItem; currentExp = loginScript.Exp; //_plantExpPanel.CallExpList(); yield return(new WaitForSeconds(3f)); state = "enable"; sunSeedButton.interactable = true; btColor.color = new Color32(255, 255, 255, 255); //이게 안먹히네***************************************************** _cloudRecoTrackableEventHandler.CallRenewPlantList(); Debug.Log("파란독버섯 생성!"); } else { Debug.Log("Nothing Happened"); } } } if (isDropBtn) { loginScript.Instance.UseItem("sfsItem", itemNum); loginScript.Instance.ItemCountCheck("sfsItem"); } }