コード例 #1
0
ファイル: Character.cs プロジェクト: dallinnguyen/Pokemon
	/// <summary>
	/// Recreates this object with new values.
	/// </summary>
	/// <returns>The new object.</returns>
	public Character Recreate()
	{
		ClearCustomizationEvents();

		name = string.Empty;
		gender = Gender.Male;
		height = 0.5f;
		athletic = 0;
		heavy = 0;
		light = 0;
		skinColor = new Color(0.745f, 0.569f, 0.412f);
		primarySkinDetail = null;
		secondarySkinDetail = null;
		hair = null;
		eyebrows = null;
		eyes = null;
		facialHair = null;

		underclothing = null;
		torso = null;
		hands = null;
		legs = null;
		feet = null;
		return this;
	}
コード例 #2
0
ファイル: Serialization.cs プロジェクト: dallinnguyen/Pokemon
	public static void Deserialize(byte[] serialized, out ClothingMesh clothing)
	{
		Item item;
		Deserialize(serialized, out item);
		clothing = (ClothingMesh)item;
	}
コード例 #3
0
	private void OnFeetChange(ClothingMesh value)
	{
		try
		{
			if (value == null)
			{
				feetObject.sharedMesh = null;
			}
			else
			{
				feetObject.sharedMesh = ExtractMesh(Utility.Load<GameObject>("Art/Character/" + Character.Gender.ToString() + "/Feet/Models/" + value.Mesh));

				if (value.Textures[0].Texture == 0)
				{
					feetObject.material.SetTexture("_MainTex", Utility.Load<Texture2D>("Art/General/Textures/Clear"));
				}
				else if (value.Textures[0].Texture == 1)
				{
					feetObject.material.SetTexture("_MainTex", Utility.Load<Texture2D>("Art/General/Textures/White"));
				}
				else
				{
					feetObject.material.SetTexture("_MainTex", Utility.Load<Texture2D>("Art/Character/" + Character.Gender.ToString() + "/Feet/Textures/" + value.Textures[0].Texture));
				}
				feetObject.material.SetColor("_MainColor", value.Textures[0].Color);

				feetObject.material.shader = Utility.FindShader("PP/Toon Outline (Overlay x" + (value.Textures.Length - 1) + ")");
				for (int i = 1; i < value.Textures.Length; i++)
				{
					if (value.Textures[i].Texture == 0)
					{
						feetObject.material.SetTexture("_OverlayTex" + i, Utility.Load<Texture2D>("Art/General/Textures/Clear"));
					}
					else if (value.Textures[i].Texture == 1)
					{
						feetObject.material.SetTexture("_OverlayTex" + i, Utility.Load<Texture2D>("Art/General/Textures/White"));
					}
					else
					{
						feetObject.material.SetTexture("_OverlayTex" + i, Utility.Load<Texture2D>("Art/Character/" + Character.Gender.ToString() + "/Feet/Overlays (" + i + ")/" + value.Textures[i].Texture));
					}
					feetObject.material.SetColor("_OverlayColor" + i, value.Textures[i].Color);
				}
			}
		}
		finally
		{
			Resources.UnloadUnusedAssets();
		}
	}
コード例 #4
0
ファイル: Serialization.cs プロジェクト: dallinnguyen/Pokemon
	public static byte[] Serialize(ClothingMesh clothing)
	{
		return Serialize((Item)clothing);
	}
コード例 #5
0
	private void OnFacialHairChange(ClothingMesh value)
	{
		try
		{
			if (value == null)
			{
				facialHairObject.sharedMesh = null;
			}
			else
			{
				facialHairObject.sharedMesh = ExtractMesh(Utility.Load<GameObject>("Art/Character/" + Character.Gender.ToString() + "/Facial Hair/Models/" + value.Mesh));

				if (value.Textures[0].Texture == 0)
				{
					facialHairObject.material.SetTexture("_MainTex", Utility.Load<Texture2D>("Art/General/Textures/Clear"));
				}
				else if (value.Textures[0].Texture == 1)
				{
					facialHairObject.material.SetTexture("_MainTex", Utility.Load<Texture2D>("Art/General/Textures/White"));
				}
				else
				{
					facialHairObject.material.SetTexture("_MainTex", Utility.Load<Texture2D>("Art/Character/" + Character.Gender.ToString() + "/Facial Hair/Textures/" + value.Textures[0].Texture));
				}
				facialHairObject.material.SetColor("_MainColor", value.Textures[0].Color);
			}
		}
		finally
		{
			Resources.UnloadUnusedAssets();
		}
	}