private bool onSwitchToInventory(ClothingDesignerUIEvents.ChangeStateInventory evt) { currentState.ExitState(); currentState = noInventorySelectionState; noInventorySelectionState.EnterState(new CustomizerGestureModel()); return(false); }
private bool onStateChangeInventory(ClothingDesignerUIEvents.ChangeStateInventory evt) { if (isFromCatalog) { showCatalog(); } else { updateScreen(ClothingDesignerState.Inventory, "InventoryEquipmentScreen"); ClothingDesignerContext.EventBus.DispatchEvent(new ClothingDesignerUIEvents.UpdateCameraState(ClothingDesignerCameraState.Inventory, animateCamera: true)); } return(false); }
private bool onTemplateState(ClothingDesignerUIEvents.ChangeStateInventory evt) { challengeHeaderImage.gameObject.SetActive(value: false); return(false); }