//public ClothingLayer Layer = ClothingLayer.Outer; //public ClothingBodyPart BodyPart = ClothingBodyPart.Torso; //public Clothing() : base() { } //public Clothing(String Short, String Long) : base(Short, Long) { } public static RMUD.MudObject Create(String Short, ClothingLayer Layer, ClothingBodyPart BodyPart) { var r = new RMUD.MudObject(Short, "This is a generic " + Short + ". Layer: " + Layer + " BodyPart: " + BodyPart); r.SetProperty("clothing layer", Layer); r.SetProperty("clothing part", BodyPart); r.SetProperty("wearable?", true); return r; }