//移動 private void MoveMent() { //移動開始 if (IsMoveStart) { DirectionTimer += Time.deltaTime; //時間内は移動 if (DirectionTimer < clothing.GetMoveTime()) { this.transform.localPosition = new Vector3(Easing.OutSine(DirectionTimer, clothing.GetMoveTime(), EndPosition.x, MoveStartPosition.x) , 0.0f, 0.0f); } else { this.transform.localPosition = new Vector3(EndPosition.x, 0.0f, 0.0f); IsMoveStart = false; DirectionTimer = 0.0f; State = STATE.WAIT; } } }